MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.0
fGammaAdj=2.0
fDecay=0.990
fVideoEchoZoom=2.0
fVideoEchoAlpha=0.0
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.3
fWaveScale=1.882
fWaveSmoothing=0.360
fWaveParam=0.0
fModWaveAlphaStart=0.850
fModWaveAlphaEnd=1.530
fWarpAnimSpeed=1.0
fWarpScale=1.0
fZoomExponent=1.0
fShader=0.0
zoom=1.00041
rot=0.0
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.01000
sx=1.0
sy=1.0
wave_r=0.860
wave_g=0.870
wave_b=0.990
wave_x=0.5
wave_y=0.750
ob_size=0.010
ob_r=0.0
ob_g=0.0
ob_b=0.0
ob_a=0.0
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.0
nMotionVectorsX=12.0
nMotionVectorsY=9.0
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.4
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.5
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.5
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.5
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.5
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=1.0
shapecode_0_r=1.0
shapecode_0_g=0.0
shapecode_0_b=0.0
shapecode_0_a=1.0
shapecode_0_r2=0.0
shapecode_0_g2=1.0
shapecode_0_b2=0.0
shapecode_0_a2=0.0
shapecode_0_border_r=1.0
shapecode_0_border_g=1.0
shapecode_0_border_b=1.0
shapecode_0_border_a=0.1
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=1.0
shapecode_1_r=1.0
shapecode_1_g=0.0
shapecode_1_b=0.0
shapecode_1_a=1.0
shapecode_1_r2=0.0
shapecode_1_g2=1.0
shapecode_1_b2=0.0
shapecode_1_a2=0.0
shapecode_1_border_r=1.0
shapecode_1_border_g=1.0
shapecode_1_border_b=1.0
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=1.0
shapecode_2_r=1.0
shapecode_2_g=0.0
shapecode_2_b=0.0
shapecode_2_a=1.0
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.0
shapecode_2_border_r=1.0
shapecode_2_border_g=1.0
shapecode_2_border_b=1.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=0.1
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=1.0
shapecode_3_r=1.0
shapecode_3_g=0.0
shapecode_3_b=0.0
shapecode_3_a=1.0
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.0
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(1.517*time) + 0.40*sin(1.580*time) );
per_frame_2=wave_g = wave_g + 0.200*( 0.60*sin(1.088*time) + 0.40*sin(1.076*time) );
per_frame_3=wave_b = wave_b + 0.200*( 0.60*sin(1.037*time) + 0.40*sin(0.922*time) );
per_frame_4=rot = rot + 3.40*( 0.60*sin(0.0381*time) + 0.40*sin(0.0579*time) );
per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=
per_frame_8=q1 = 0;//(mid_att-1);
per_frame_9=q2 = 0;//(treb_att-1);
per_frame_10=
per_frame_11=// fractal zoom
per_frame_12=q3 = pow(2.0, 3*cos(time*0.251+2));
per_frame_13=
per_frame_14=// zoom center
per_frame_15=q4 = 0.6*cos(time*0.031+2);
per_frame_16=q5 = 0.8*sin(time*0.031+2);
per_frame_17=
per_frame_18=// copmlex # offset
per_frame_19=q1 = q1*0.02 + 0.4*(cos(time*0.81+4)+cos(time*0.45+3));
per_frame_20=q2 = q2*0.02 + 0.4*(sin(time*0.37+7)+cos(time*0.98+2));
per_pixel_1=//rot=rot+0.05*sin(rad*13.5 + q2*1.3 + q*1.31);
per_pixel_2=//zoom=zoom+0.05*sin(ang*10.0 + rad*7.5 + q2*1.63 + q);
warp_1=`shader_body
warp_2=`{
warp_3=`  float2 texCoord = uv;
warp_4=`  float  Zoom = q3*0.5;
warp_5=`  float2 Pan = float2(q4,q5);
warp_6=`
warp_7=`  float2 c = (texCoord - 0.5) * Zoom * aspect.xy - Pan;
warp_8=`  float2 v = 0;//tex2D(sampler_main, uv_orig).yz;//0;
warp_9=`  for (int n = 0; n < 24; n++)
warp_10=`    v = float2(v.x * v.x - v.y * v.y, v.x * v.y * 2) + c;
warp_11=`  float result = (dot(v,v) > 1) ? 1 : 0;
warp_12=`
warp_13=`  float2 uv2 = lerp(uv, uv_orig, 0.98);
warp_14=`  ret.xyz = tex2D(sampler_main, uv2).xyz * float3(0.94,0.97,0);
warp_15=`  //ret.z = 0;
warp_16=`
warp_17=`  ret.xyz += result*0.08*float3(3,1,4);
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz * 1.3;
comp_4=`}
