MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527429
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=0.442000
fWarpScale=0.498000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.050000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); 
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
shape_0_per_frame10=
shape_0_per_frame11=rad = .1*cent;
shape_0_per_frame12=a = .8;
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.628319
shapecode_1_tex_zoom=0.846892
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=0.100000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.200000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=textured = 1;
shape_1_per_frame4=
shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); 
shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); 
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=x0 = x0 + .03*q1*(3+q26)/fps;
shape_1_per_frame10=y0 = y0 + .03*q2*(3+q26)/fps;
shape_1_per_frame11=
shape_1_per_frame12=x0 = x0 - int(x0);
shape_1_per_frame13=y0 = y0 - int(y0);
shape_1_per_frame14=
shape_1_per_frame15=tex_ang = time;
shape_1_per_frame16=//tex_zoom = q1;
shape_1_per_frame17=ang = 0;
shape_1_per_frame18=x = x0; y = y0;
shape_1_per_frame19=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
shape_1_per_frame20=rad = rad0;
shape_1_per_frame21=
shape_1_per_frame22=
shape_1_per_frame23=r0 = r0*bnot(trig) + trig * rand(10)/10;
shape_1_per_frame24=b0 = b0*bnot(trig) + trig * rand(10)/10;
shape_1_per_frame25=g0 = g0*bnot(trig) + trig * rand(10)/10;
shape_1_per_frame26=
shape_1_per_frame27=border_r = r0; border_g = g0; border_b = b0;
shape_1_per_frame28=
shape_1_per_frame29=r = r0; b = b0; g = g0;
shape_1_per_frame30=
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_init_1=dirx = 1;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.9, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_10=
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass + mid + treb;
per_frame_18=ava = ava*dec_slow + q26*(1-dec_slow);
per_frame_19=
per_frame_20=k1 =  is_beat*equal(index%4,0);
per_frame_21=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_23=rott = p2 * 3.1416/4;
per_frame_24=q1 = cos(rott);
per_frame_25=q2 = sin(rott);
per_frame_26=
per_frame_27=q27 = 8-index;
per_frame_28=q28 = index2/6;
per_frame_29=q29 = .1*q27+time*.1;
per_frame_30=
per_frame_31=trig = bnot(index%4)*q24;
per_frame_32=mov = trig*(rand(100)-50) + (1-trig)*mov ;
per_frame_33=movez = movez + .02/fps*mov;
per_frame_34=q30 = movez;
per_frame_35=
per_frame_36=
per_frame_37=trig = q24 * bnot(index);
per_frame_38=kmov = bnot(trig)* (kmov + .1/fps); 
per_frame_39=q31 = kmov*82*kmov;
per_frame_40=
per_frame_41=cont = cont + q1*.2/fps*below(index,2);
per_frame_42=q31 = cont;
per_frame_43=
per_frame_44=
per_frame_45=
per_frame_46=
per_frame_47=
per_frame_48=//**************************
per_frame_49=
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus, mus1;
warp_3=`float2 uv6, rs;
warp_4=`float dx,dy;
warp_5=`shader_body {
warp_6=`
warp_7=`float2 uv1 = (uv-.5);
warp_8=`
warp_9=`float3 noise = GetPixel ((frac(uv*2)));
warp_10=`
warp_11=`
warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs);
warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2)));
warp_14=`float3 crisp= tex2D(sampler_main,uv);
warp_15=`
warp_16=`ret = .3*mus + crisp*1;
warp_17=`ret = ret*.98 -.02;
warp_18=`}
comp_1=`float3 ret1, neu;
comp_2=`float2 rs,rs2,uv1,rsk,Kugel1,dz1,uv4;
comp_3=`float rad1, mask1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`float ang2, c, s;
comp_8=`uv -= 0.5 ;
comp_9=`uv *= aspect.xy;    
comp_10=`
comp_11=`
comp_12=`float dist = 1;
comp_13=`float inten = 1;
comp_14=`ret1 = 0;
comp_15=`int anz = 2;
comp_16=`float n = 0;
comp_17=`while (n <= anz) {
comp_18=`    uv2 =  abs(frac(uv+.5)-.5) ;
comp_19=`    dist = 1-frac(1.0/anz*n+q30); //evtl sqrt !
comp_20=`    inten =  sqrt(dist)*(1-dist)*4;
comp_21=`    float2 uv3 =  frac(3*uv2*dist+q29+q31);
comp_22=`    neu = 1*GetPixel(uv3) +GetBlur3(uv3*1.1)*0;
comp_23=`    neu *= (neu >= 0);
comp_24=`    ret1 = max(ret1,neu*inten);
comp_25=`n++;
comp_26=`}
comp_27=`
comp_28=`
comp_29=`rs2 = .3*cos(uv*16+0*time) -  (ret1);
comp_30=`float dots = saturate(.05/length(rs2))*(1+q22/4) ;
comp_31=`
comp_32=`ret = -0.1*ret1 + 2*dots*(.4+4*ret1)*(1+roam_cos)/2 ;
comp_33=`}
