MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.713
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00909
sx=1.00000
sy=1.00000
wave_r=0.440
wave_g=0.400
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.210
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_point1=// lorenz-attractor calc
wave_0_per_point2=xx1 = if(equal(sample,0),q11,xx1);
wave_0_per_point3=yy1 = if(equal(sample,0),q12,yy1);
wave_0_per_point4=zz1 = if(equal(sample,0),q13,zz1);
wave_0_per_point5=dx1 = q14*(yy1-xx1);
wave_0_per_point6=dy1 = xx1*(q15-zz1)-yy1;
wave_0_per_point7=dz1 = xx1*yy1-q16*zz1;
wave_0_per_point8=xx1 = xx1 + q17*dx1;
wave_0_per_point9=yy1 = yy1 + q17*dy1;
wave_0_per_point10=zz1 = zz1 + q17*dz1;
wave_0_per_point11=
wave_0_per_point12=// 3D model coordinates
wave_0_per_point13=my_x = xx1*0.1;
wave_0_per_point14=my_y = yy1*0.1;
wave_0_per_point15=my_z = zz1*0.1 - 3;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=d = 5; // distance of the camera (on the z-axis) to the origin
wave_0_per_point19=zoom = 0.4;
wave_0_per_point20=
wave_0_per_point21=// solid angles
wave_0_per_point22=w1 = q2;
wave_0_per_point23=w2 = q3;
wave_0_per_point24=w3 = q4;
wave_0_per_point25=
wave_0_per_point26=// rotations
wave_0_per_point27=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point28=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point29=z1 = my_z;
wave_0_per_point30=
wave_0_per_point31=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point32=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point33=y2 = y1;
wave_0_per_point34=
wave_0_per_point35=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point36=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point37=x3 = x2;
wave_0_per_point38=
wave_0_per_point39=// perspective calculation
wave_0_per_point40=
wave_0_per_point41=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point42=w = atan2(x3,y3);
wave_0_per_point43=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point44=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point45=
wave_0_per_point46=my_x = zoom*sin(w)*p;
wave_0_per_point47=my_y = zoom*cos(w)*p;
wave_0_per_point48=
wave_0_per_point49=x = 0.5 + my_x;
wave_0_per_point50=y = 0.5 + my_y;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=xx1 = if(equal(sample,0),q11,xx1);
wave_1_per_point2=yy1 = if(equal(sample,0),q12,yy1);
wave_1_per_point3=zz1 = if(equal(sample,0),q13,zz1);
wave_1_per_point4=
wave_1_per_point5=dx1 = q14*(yy1-xx1);
wave_1_per_point6=dy1 = xx1*(q15-zz1)-yy1;
wave_1_per_point7=dz1 = xx1*yy1-q16*zz1;
wave_1_per_point8=xx1 = xx1 + q17*dx1;
wave_1_per_point9=yy1 = yy1 + q17*dy1;
wave_1_per_point10=zz1 = zz1 + q17*dz1;
wave_1_per_point11=
wave_1_per_point12=my_x = xx1*0.02;
wave_1_per_point13=my_y = yy1*0.02;
wave_1_per_point14=my_z = zz1*0.02;
wave_1_per_point15=
wave_1_per_point16=x = 0.5 + my_x;
wave_1_per_point17=y = 0.5 + my_y;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=179
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.20065
shapecode_0_ang=0.75398
shapecode_0_tex_ang=3.14159
shapecode_0_tex_zoom=0.99979
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.500
shapecode_0_border_b=0.150
shapecode_0_border_a=1.000
shape_0_per_frame1=//lorenz-attractor calc
shape_0_per_frame2=xx1 = if(equal(instance,0),q11,xx1);
shape_0_per_frame3=yy1 = if(equal(instance,0),q12,yy1);
shape_0_per_frame4=zz1 = if(equal(instance,0),q13,zz1);
shape_0_per_frame5=
shape_0_per_frame6=dx1 = q14*(yy1-xx1);
shape_0_per_frame7=dy1 = xx1*(q15-zz1)-yy1;
shape_0_per_frame8=dz1 = xx1*yy1-q16*zz1;
shape_0_per_frame9=dd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);
shape_0_per_frame10=xx1 = xx1 + q17*dx1/dd;
shape_0_per_frame11=yy1 = yy1 + q17*dy1/dd;
shape_0_per_frame12=zz1 = zz1 + q17*dz1/dd;
shape_0_per_frame13=
shape_0_per_frame14=
shape_0_per_frame15=// 3D object model coordinates
shape_0_per_frame16=my_x = xx1*0.1;
shape_0_per_frame17=my_y = yy1*0.1;
shape_0_per_frame18=my_z = zz1*0.1 - 3;
shape_0_per_frame19=
shape_0_per_frame20=
shape_0_per_frame21=d = 5; // camera distance
shape_0_per_frame22=zoom = 0.66;
shape_0_per_frame23=
shape_0_per_frame24=// solid angles
shape_0_per_frame25=w1 = q3;
shape_0_per_frame26=w2 = q4;
shape_0_per_frame27=w3 = q5;
shape_0_per_frame28=
shape_0_per_frame29=// 3D rotation
shape_0_per_frame30=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_0_per_frame31=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_0_per_frame32=z1 = my_z;
shape_0_per_frame33=
shape_0_per_frame34=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_0_per_frame35=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_0_per_frame36=y2 = y1;
shape_0_per_frame37=
shape_0_per_frame38=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_0_per_frame39=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_0_per_frame40=x3 = x2;
shape_0_per_frame41=
shape_0_per_frame42=// perspective calculation
shape_0_per_frame43=
shape_0_per_frame44=l = sqrt(x3*x3 + y3*y3);
shape_0_per_frame45=w = atan2(x3,y3);
shape_0_per_frame46=p = tan(asin(1) + atan2(d+z3,l));
shape_0_per_frame47=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_0_per_frame48=
shape_0_per_frame49=my_x = zoom*sin(w)*p;
shape_0_per_frame50=my_y = zoom*cos(w)*p;
shape_0_per_frame51=
shape_0_per_frame52=x = 0.5 + my_x;
shape_0_per_frame53=y = 0.5 + my_y;
shape_0_per_frame54=
shape_0_per_frame55=rad = rad/d;
shape_0_per_frame56=ang = ang-instance/num_inst*asin(1)*8;
shape_0_per_frame57=r=int(rand(30))/30+instance-instance;
shape_0_per_frame58=g=int(rand(30))/30+instance-instance;
shape_0_per_frame59=b=int(rand(30))/30+instance-instance;
shape_0_per_frame60=r2=int(rand(30))/30+instance-instance;
shape_0_per_frame61=g2=int(rand(30))/30+instance-instance;
shape_0_per_frame62=b2=int(rand(30))/30+instance-instance;
shape_0_per_frame63=border_r=int(rand(30))/30+instance-instance;
shape_0_per_frame64=border_g=int(rand(30))/30+instance-instance;
shape_0_per_frame65=border_b=int(rand(30))/30+instance-instance;
shape_0_per_frame66=
shape_0_per_frame67=a=int(rand(30))/30+instance-instance;
shape_0_per_frame68=a2=int(rand(30))/30+instance-instance;
shape_0_per_frame69=border_a=int(rand(30))/30+instance-instance;
shape_0_per_frame70=sides=int(rand(30))+instance-instance;
shape_0_per_frame71=rad=int(rand(30))/500+instance-instance;
shape_0_per_frame72=
shapecode_1_enabled=0
shapecode_1_sides=12
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=512
shapecode_1_x=0.500
shapecode_1_y=0.550
shapecode_1_rad=0.09860
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.78740
shapecode_1_r=0.200
shapecode_1_g=0.030
shapecode_1_b=0.550
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=started = 0;
shape_1_init2=t1 = 0.412; //seeds for pseudo random generator
shape_1_init3=t2 = 0.4563;
shape_1_init4=t3 = 0.6452;
shape_1_init5=t4 = 0.2565;
shape_1_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_1_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_1_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_1_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_1_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_1_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_1_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_1_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_1_per_frame9=t = .6;
shape_1_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
shape_1_per_frame11=t = t + rnd2*0.1;
shape_1_per_frame12=wh = rnd4*asin(1)*4;
shape_1_per_frame13=wv = 0.25 + rnd3*0.1;
shape_1_per_frame14=
shape_1_per_frame15=d = 6; // makes the perspective impact
shape_1_per_frame16=zoom = 1;
shape_1_per_frame17=l = 1;
shape_1_per_frame18=
shape_1_per_frame19=// Kardan angles
shape_1_per_frame20=
shape_1_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_1_per_frame22=w2 = q4; // rotation around vertical axis
shape_1_per_frame23=w3 = q5; // rotation around horizontal axis
shape_1_per_frame24=
shape_1_per_frame25=
shape_1_per_frame26=// definition of the 3D shape
shape_1_per_frame27=
shape_1_per_frame28=i = instance;
shape_1_per_frame29=
shape_1_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*2;
shape_1_per_frame31=my_z = -(-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*2;
shape_1_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*2;
shape_1_per_frame33=
shape_1_per_frame34=
shape_1_per_frame35=
shape_1_per_frame36=// 3D rotations
shape_1_per_frame37=
shape_1_per_frame38=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_1_per_frame39=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_1_per_frame40=z1 = my_z;
shape_1_per_frame41=
shape_1_per_frame42=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_1_per_frame43=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_1_per_frame44=y2 = y1;
shape_1_per_frame45=
shape_1_per_frame46=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_1_per_frame47=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_1_per_frame48=x3 = x2;
shape_1_per_frame49=
shape_1_per_frame50=// perspective calculation
shape_1_per_frame51=
shape_1_per_frame52=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_1_per_frame53=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_1_per_frame54=
shape_1_per_frame55=rad = rad/d;
shape_1_per_frame56=my_x = zoom*sin(atan2(x3,y3))*p;
shape_1_per_frame57=my_y = zoom*cos(atan2(x3,y3))*p;
shape_1_per_frame58=
shape_1_per_frame59=x = 0.5 + my_x;
shape_1_per_frame60=y = 0.5 + my_y;
shape_1_per_frame61=
shape_1_per_frame62=x = 0.5 + (x-0.5)/q2;
shape_1_per_frame63=y = 0.5 + (y-0.5)/q1;
shapecode_2_enabled=0
shapecode_2_sides=12
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=512
shapecode_2_x=0.500
shapecode_2_y=0.550
shapecode_2_rad=0.26670
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.78740
shapecode_2_r=0.000
shapecode_2_g=0.100
shapecode_2_b=0.550
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=started = 0;
shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
shape_2_init3=t2 = 0.4563;
shape_2_init4=t3 = 0.6452;
shape_2_init5=t4 = 0.2565;
shape_2_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_2_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_2_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_2_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_2_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_2_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_2_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_2_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_2_per_frame9=t = .6;
shape_2_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
shape_2_per_frame11=t = t + rnd2*0.1;
shape_2_per_frame12=wh = rnd4*asin(1)*4;
shape_2_per_frame13=wv = 0.25 + rnd3*0.1;
shape_2_per_frame14=
shape_2_per_frame15=d = 6; // makes the perspective impact
shape_2_per_frame16=zoom = 1;
shape_2_per_frame17=l = 1;
shape_2_per_frame18=
shape_2_per_frame19=// Kardan angles
shape_2_per_frame20=
shape_2_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_2_per_frame22=w2 = q4; // rotation around vertical axis
shape_2_per_frame23=w3 = q5; // rotation around horizontal axis
shape_2_per_frame24=
shape_2_per_frame25=
shape_2_per_frame26=// definition of the 3D shape
shape_2_per_frame27=
shape_2_per_frame28=i = instance;
shape_2_per_frame29=
shape_2_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*4;
shape_2_per_frame31=my_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;
shape_2_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*4;
shape_2_per_frame33=
shape_2_per_frame34=
shape_2_per_frame35=// 3D rotations
shape_2_per_frame36=
shape_2_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_2_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_2_per_frame39=z1 = my_z;
shape_2_per_frame40=
shape_2_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_2_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_2_per_frame43=y2 = y1;
shape_2_per_frame44=
shape_2_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_2_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_2_per_frame47=x3 = x2;
shape_2_per_frame48=
shape_2_per_frame49=// perspective calculation
shape_2_per_frame50=
shape_2_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_2_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_2_per_frame53=
shape_2_per_frame54=rad = rad/d;
shape_2_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
shape_2_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
shape_2_per_frame57=
shape_2_per_frame58=x = 0.5 + my_x;
shape_2_per_frame59=y = 0.5 + my_y;
shape_2_per_frame60=
shape_2_per_frame61=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame62=y = 0.5 + (y-0.5)/q1;
shapecode_3_enabled=0
shapecode_3_sides=12
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=512
shapecode_3_x=0.500
shapecode_3_y=0.550
shapecode_3_rad=0.05012
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.78740
shapecode_3_r=0.000
shapecode_3_g=0.020
shapecode_3_b=0.110
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=started = 0;
shape_3_init2=t1 = 0.412; //seeds for pseudo random generator
shape_3_init3=t2 = 0.4563;
shape_3_init4=t3 = 0.6452;
shape_3_init5=t4 = 0.2565;
shape_3_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_3_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_3_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_3_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_3_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_3_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_3_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_3_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_3_per_frame9=t = .6;
shape_3_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
shape_3_per_frame11=t = t + rnd2*0.1;
shape_3_per_frame12=wh = rnd4*asin(1)*4;
shape_3_per_frame13=wv = 0.25 + rnd3*0.1;
shape_3_per_frame14=
shape_3_per_frame15=d = 1.4; // makes the perspective impact
shape_3_per_frame16=zoom = 1;
shape_3_per_frame17=l = 1;
shape_3_per_frame18=
shape_3_per_frame19=// Kardan angles
shape_3_per_frame20=
shape_3_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_3_per_frame22=w2 = q4; // rotation around vertical axis
shape_3_per_frame23=w3 = q5; // rotation around horizontal axis
shape_3_per_frame24=
shape_3_per_frame25=
shape_3_per_frame26=// definition of the 3D shape
shape_3_per_frame27=
shape_3_per_frame28=i = instance;
shape_3_per_frame29=
shape_3_per_frame30=my_x = t *(cos(wh)*sin(wv)*l);
shape_3_per_frame31=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;
shape_3_per_frame32=my_z = t*(sin(wh)*sin(wv)*l);
shape_3_per_frame33=
shape_3_per_frame34=
shape_3_per_frame35=// 3D rotations
shape_3_per_frame36=
shape_3_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_3_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_3_per_frame39=z1 = my_z;
shape_3_per_frame40=
shape_3_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_3_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_3_per_frame43=y2 = y1;
shape_3_per_frame44=
shape_3_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_3_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_3_per_frame47=x3 = x2;
shape_3_per_frame48=
shape_3_per_frame49=// perspective calculation
shape_3_per_frame50=
shape_3_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_3_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_3_per_frame53=
shape_3_per_frame54=rad = rad/d;
shape_3_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
shape_3_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
shape_3_per_frame57=
shape_3_per_frame58=x = 0.5 + my_x;
shape_3_per_frame59=y = 0.5 + my_y;
shape_3_per_frame60=
shape_3_per_frame61=x = 0.5 + (x-0.5)/q2;
shape_3_per_frame62=y = 0.5 + (y-0.5)/q1;
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=q1 = aspectx;
per_frame_2=q2 = aspecty;
per_frame_3=wave_a = 0;
per_frame_4=v = 0.5;
per_frame_5=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_6=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_7=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_8=
per_frame_9=n = n + j1*0.0052;
per_frame_10=n1 = n1 + j2*0.0052;
per_frame_11=n2 = n2 + j3*0.0052;
per_frame_12=
per_frame_13=
per_frame_14=q3 = n*0.01; // passing the 3 room angles
per_frame_15=q4 = n1*0.01;
per_frame_16=q5 = n2*0.01;
per_frame_17=
per_frame_18=
per_frame_19=// lorenz-attractor calc
per_frame_20=a = 10;
per_frame_21=b = 28;
per_frame_22=c = 8/3;
per_frame_23=dx1 = a*(y1-x1);
per_frame_24=dy1 = x1*(b-z1)-y1;
per_frame_25=dz1 = x1*y1-c*z1;
per_frame_26=d = 1;
per_frame_27=dd = sqrt(dx1*dx1 + dy1*dy1 + dz1*dz1);
per_frame_28=x1 = x1 + d*dx1/dd;
per_frame_29=y1 = y1 + d*dy1/dd;
per_frame_30=z1 = z1 + d*dz1/dd;
per_frame_31=
per_frame_32=q11 = x1;
per_frame_33=q12 = y1;
per_frame_34=q13 = z1;
per_frame_35=q14 = a;
per_frame_36=q15 = b;
per_frame_37=q16 = c;
per_frame_38=q17 = d;
per_pixel_1=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_2=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_3=
per_pixel_4=dir = bass;
per_pixel_5=
per_pixel_6=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_7=
per_pixel_8=x1 = if( above(d,0.3),0,  sin(y-cy1)*0.05*dir);
per_pixel_9=y1 = if( above(d,0.3),0, -sin(x-cx1)*0.05*dir);
per_pixel_10=
per_pixel_11=
per_pixel_12=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_13=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_14=
per_pixel_15=dir = -mid*2;
per_pixel_16=
per_pixel_17=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_18=
per_pixel_19=x2 = if( above(d,0.2),0,  sin(y-cy1)*0.05*dir);
per_pixel_20=y2 = if( above(d,0.2),0, -sin(x-cx1)*0.05*dir);
per_pixel_21=
per_pixel_22=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_23=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_24=
per_pixel_25=dir = treb*3;
per_pixel_26=
per_pixel_27=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_28=
per_pixel_29=x3 = if( above(d,0.1),0,  sin(y-cy1)*0.05*dir);
per_pixel_30=y3 = if( above(d,0.1),0, -sin(x-cx1)*0.05*dir);
per_pixel_31=
per_pixel_32=
per_pixel_33=dx = dx+x1+x2+x3;
per_pixel_34=dy = dy+y1+y2+y3;
warp_1=`shader_body
warp_2=`{
warp_3=`ret = GetPixel(uv)*0.7;
warp_4=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    //uv = lerp(uv, float2(rad,uv.x), roam_cos.x);
comp_4=`    //uv = lerp(uv, float2(uv.y,rad), roam_cos.y);
comp_5=`    uv = float2(rad,uv.y);
comp_6=`
comp_7=`    ret = tex2D(sampler_main, uv).xyz;
comp_8=`    ret += GetBlur1(uv);
comp_9=`    ret *= float3(bass,mid,treb)*0.8;    
comp_10=`}
