MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.995
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=0.721
fWaveSmoothing=0.500
fWaveParam=0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = 0.5 + 0.5*sin(6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=warp = 0;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=
per_pixel_6=xs = above(sin(12*dx_r*bass),0)*(dy_r*sin(2*rad)) + 
per_pixel_7=below(sin(12*dx_r*bass),0)*(cos(time)*dx_r*sin(0.6*rad));
per_pixel_8=
per_pixel_9=zoom = zoom + abs(12*xs);
per_pixel_10=rot = rot + 5*xs*cos(1-xs*rad*12*dx_r);
per_pixel_11=dx = dx + dx_r;
per_pixel_12=dy = dy + dy_r;
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=`    float1 d = 0.005;
warp_5=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=`    float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=`    float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=`    float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=`    float2 v = 0.01;
warp_14=`    ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
warp_15=`
warp_16=`    
warp_17=`    ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=`    ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=`    my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=`    v = 0.01;
warp_28=`    ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`    
warp_30=`    ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
warp_31=`    ret.z *= 0.8;
warp_32=`    ret.z += 0.004;
warp_33=`
warp_34=`
warp_35=`
warp_36=`//--------------------------------
warp_37=`
warp_38=`    d = 0.01;
warp_39=`    my_uv = float2(-dy,dx)*0.045;
warp_40=`
warp_41=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_42=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_43=`    my_uv += uv - float2(dx,dy)*0.03;
warp_44=`
warp_45=`
warp_46=`
warp_47=`    v = 0.01;
warp_48=`    ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_49=`
warp_50=`    
warp_51=`    ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.01;
warp_52=`//ret = 0;
warp_53=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret *= 1.00; //gamma
comp_5=`    ret *= hue_shader; //old hue shader effect
comp_6=`    ret = lerp(ret, lum(ret), float3(0.5,1.0,0.1));
comp_7=`}
