MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.713
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.200
fModWaveAlphaEnd=1.200
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00909
sx=1.00000
sy=1.00000
wave_r=0.440
wave_g=0.400
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=495
wavecode_0_sep=4
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=1.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.210
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=ab = 1;
wave_0_per_point1=// lorenz-attractor calc
wave_0_per_point2=xx1 = if(equal(sample,0),q11,xx1);
wave_0_per_point3=yy1 = if(equal(sample,0),q12,yy1);
wave_0_per_point4=zz1 = if(equal(sample,0),q13,zz1);
wave_0_per_point5=dx1 = q14*(yy1-xx1);
wave_0_per_point6=dy1 = xx1*(q15-zz1)-yy1;
wave_0_per_point7=dz1 = xx1*yy1-q16*zz1;
wave_0_per_point8=xx1 = xx1 + q17*dx1;
wave_0_per_point9=yy1 = yy1 + q17*dy1;
wave_0_per_point10=zz1 = zz1 + q17*dz1;
wave_0_per_point11=
wave_0_per_point12=// 3D model coordinates
wave_0_per_point13=my_x = xx1*0.1;
wave_0_per_point14=my_y = yy1*0.1;
wave_0_per_point15=my_z = zz1*0.1 - 3;
wave_0_per_point16=
wave_0_per_point17=
wave_0_per_point18=d = 5; // distance of the camera (on the z-axis) to the origin
wave_0_per_point19=zoom = 0.4;
wave_0_per_point20=
wave_0_per_point21=// solid angles
wave_0_per_point22=w1 = q2;
wave_0_per_point23=w2 = q3;
wave_0_per_point24=w3 = q4;
wave_0_per_point25=
wave_0_per_point26=// rotations
wave_0_per_point27=x1 = cos(w1)*my_x + sin(w1)*my_y;
wave_0_per_point28=y1 = -sin(w1)*my_x + cos(w1)*my_y;
wave_0_per_point29=z1 = my_z;
wave_0_per_point30=
wave_0_per_point31=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point32=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point33=y2 = y1;
wave_0_per_point34=
wave_0_per_point35=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point36=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point37=x3 = x2;
wave_0_per_point38=
wave_0_per_point39=// perspective calculation
wave_0_per_point40=
wave_0_per_point41=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point42=w = atan2(x3,y3);
wave_0_per_point43=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point44=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point45=
wave_0_per_point46=my_x = zoom*sin(w)*p;
wave_0_per_point47=my_y = zoom*cos(w)*p;
wave_0_per_point48=
wave_0_per_point49=x = 0.5 + my_x;
wave_0_per_point50=y = 0.5 + my_y;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=xx1 = if(equal(sample,0),q11,xx1);
wave_1_per_point2=yy1 = if(equal(sample,0),q12,yy1);
wave_1_per_point3=zz1 = if(equal(sample,0),q13,zz1);
wave_1_per_point4=
wave_1_per_point5=dx1 = q14*(yy1-xx1);
wave_1_per_point6=dy1 = xx1*(q15-zz1)-yy1;
wave_1_per_point7=dz1 = xx1*yy1-q16*zz1;
wave_1_per_point8=xx1 = xx1 + q17*dx1;
wave_1_per_point9=yy1 = yy1 + q17*dy1;
wave_1_per_point10=zz1 = zz1 + q17*dz1;
wave_1_per_point11=
wave_1_per_point12=my_x = xx1*0.02;
wave_1_per_point13=my_y = yy1*0.02;
wave_1_per_point14=my_z = zz1*0.02;
wave_1_per_point15=
wave_1_per_point16=x = 0.5 + my_x;
wave_1_per_point17=y = 0.5 + my_y;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=23
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=175
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.20065
shapecode_0_ang=0.75398
shapecode_0_tex_ang=3.14159
shapecode_0_tex_zoom=0.99979
shapecode_0_r=0.100
shapecode_0_g=0.100
shapecode_0_b=0.100
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.010
shapecode_0_border_g=0.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=//lorenz-attractor calc
shape_0_per_frame2=xx1 = if(equal(instance,0),q11,xx1);
shape_0_per_frame3=yy1 = if(equal(instance,0),q12,yy1);
shape_0_per_frame4=zz1 = if(equal(instance,0),q13,zz1);
shape_0_per_frame5=
shape_0_per_frame6=dx1 = q14*(yy1-xx1);
shape_0_per_frame7=dy1 = xx1*(q15-zz1)-yy1;
shape_0_per_frame8=dz1 = xx1*yy1-q16*zz1;
shape_0_per_frame9=dd = sqrt(dx1*dx1+dy1*dy1+dz1*dz1);
shape_0_per_frame10=xx1 = xx1 + q17*dx1/dd;
shape_0_per_frame11=yy1 = yy1 + q17*dy1/dd;
shape_0_per_frame12=zz1 = zz1 + q17*dz1/dd;
shape_0_per_frame13=
shape_0_per_frame14=
shape_0_per_frame15=// 3D object model coordinates
shape_0_per_frame16=my_x = xx1*0.1;
shape_0_per_frame17=my_y = yy1*0.1;
shape_0_per_frame18=my_z = zz1*0.1 - 3;
shape_0_per_frame19=
shape_0_per_frame20=
shape_0_per_frame21=d = 4.75; // camera distance
shape_0_per_frame22=zoom = .55+0.25*sin(.5*q32);
shape_0_per_frame23=
shape_0_per_frame24=// solid angles
shape_0_per_frame25=w1 = q3;
shape_0_per_frame26=w2 = q4;
shape_0_per_frame27=w3 = q5;
shape_0_per_frame28=
shape_0_per_frame29=// 3D rotation
shape_0_per_frame30=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_0_per_frame31=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_0_per_frame32=z1 = my_z;
shape_0_per_frame33=
shape_0_per_frame34=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_0_per_frame35=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_0_per_frame36=y2 = y1;
shape_0_per_frame37=
shape_0_per_frame38=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_0_per_frame39=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_0_per_frame40=x3 = x2;
shape_0_per_frame41=
shape_0_per_frame42=// perspective calculation
shape_0_per_frame43=
shape_0_per_frame44=l = sqrt(x3*x3 + y3*y3);
shape_0_per_frame45=w = atan2(x3,y3);
shape_0_per_frame46=p = tan(asin(1) + atan2(d+z3,l));
shape_0_per_frame47=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_0_per_frame48=
shape_0_per_frame49=my_x = zoom*sin(w)*p;
shape_0_per_frame50=my_y = zoom*cos(w)*p;
shape_0_per_frame51=
shape_0_per_frame52=x = 0.5 + my_x;
shape_0_per_frame53=y = 0.5 + my_y;
shape_0_per_frame54=
shape_0_per_frame55=rad = pow(rad,1.2)/pow(d,3.1)*30;
shape_0_per_frame56=ang = ang-instance/num_inst*asin(1)*8;
shapecode_1_enabled=1
shapecode_1_sides=12
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=92
shapecode_1_x=0.800
shapecode_1_y=0.500
shapecode_1_rad=0.02705
shapecode_1_ang=1.57080
shapecode_1_tex_ang=1.25664
shapecode_1_tex_zoom=3.07268
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=t1 = time - int (time);
shape_1_per_frame2=sample = instance/num_inst;
shape_1_per_frame3=t_abs = sample*3;
shape_1_per_frame4=t_rel = sample-time/5;
shape_1_per_frame5=
shape_1_per_frame6=ampl = 2*t_abs/2 ;
shape_1_per_frame7=
shape_1_per_frame8=k1=sin(time/13);
shape_1_per_frame9=k2=sin(time/12);
shape_1_per_frame10=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4  ;
shape_1_per_frame11=oy = ampl*cos (t_abs*(31+5*k2));
shape_1_per_frame12=oz = -1  ;
shape_1_per_frame13=
shape_1_per_frame14=
shape_1_per_frame15=r = sqr(sin(t_rel*3.4));
shape_1_per_frame16=g = sqr(sin(t_rel));
shape_1_per_frame17=b = sqr (cos(t_rel*1.8));
shape_1_per_frame18=
shape_1_per_frame19=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a;
shape_1_per_frame20=
shape_1_per_frame21=xang = time/9.5;
shape_1_per_frame22=yang = 0*time/7;
shape_1_per_frame23=zang = -time/22;
shape_1_per_frame24=fov = 0.5;
shape_1_per_frame25=
shape_1_per_frame26=
shape_1_per_frame27=// Rotation um x,y,z
shape_1_per_frame28=
shape_1_per_frame29=mx = ox*cos(zang) - oy*sin(zang);
shape_1_per_frame30=my = ox*sin(zang) + oy*cos(zang);
shape_1_per_frame31=
shape_1_per_frame32=ox = mx;
shape_1_per_frame33=oy = my;
shape_1_per_frame34=mx = ox*cos(yang) + oz*sin(yang);
shape_1_per_frame35=mz = - ox*sin(yang) + oz*cos(yang);
shape_1_per_frame36=ox = mx;
shape_1_per_frame37=oz = mz;
shape_1_per_frame38=my = oy*cos(xang) - oz*sin(xang);
shape_1_per_frame39=mz = oy*sin(xang) + oz*cos(xang);
shape_1_per_frame40=oy = my;
shape_1_per_frame41=oz = mz;
shape_1_per_frame42=
shape_1_per_frame43=oz = oz - 6;
shape_1_per_frame44=x = ox*fov/oz +0.5;
shape_1_per_frame45=//x = (x-.5)*0.75 + 0.5;
shape_1_per_frame46=y = oy*fov/oz + 0.5;
shape_1_per_frame47=
shape_1_per_frame48=a=1/mz*.5;
shape_1_per_frame49=//a2=1/mz*.5;
shape_1_per_frame50=//border_a=1/mz*.5;
shape_1_per_frame51=rad=1/mz*.005;
shapecode_2_enabled=0
shapecode_2_sides=12
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=512
shapecode_2_x=0.500
shapecode_2_y=0.550
shapecode_2_rad=0.26670
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.78740
shapecode_2_r=0.000
shapecode_2_g=0.100
shapecode_2_b=0.550
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=started = 0;
shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
shape_2_init3=t2 = 0.4563;
shape_2_init4=t3 = 0.6452;
shape_2_init5=t4 = 0.2565;
shape_2_per_frame1=rnd1 = if(equal(instance,0),t1,rnd1);
shape_2_per_frame2=rnd2 = if(equal(instance,0),t2,rnd2);
shape_2_per_frame3=rnd3 = if(equal(instance,0),t3,rnd3);
shape_2_per_frame4=rnd4 = if(equal(instance,0),t4,rnd4);
shape_2_per_frame5=rnd1 = 4*rnd1*(1-rnd1);
shape_2_per_frame6=rnd2 = 4*rnd2*(1-rnd2);
shape_2_per_frame7=rnd3 = 4*rnd3*(1-rnd3);
shape_2_per_frame8=rnd4 = 4*rnd4*(1-rnd4);
shape_2_per_frame9=t = .6;
shape_2_per_frame10=t =  (rnd1+time*t) - int(rnd1+time*t);
shape_2_per_frame11=t = t + rnd2*0.1;
shape_2_per_frame12=wh = rnd4*asin(1)*4;
shape_2_per_frame13=wv = 0.25 + rnd3*0.1;
shape_2_per_frame14=
shape_2_per_frame15=d = 6; // makes the perspective impact
shape_2_per_frame16=zoom = 1;
shape_2_per_frame17=l = 1;
shape_2_per_frame18=
shape_2_per_frame19=// Kardan angles
shape_2_per_frame20=
shape_2_per_frame21=w1 = q3; // first rotation: clockwise in the desktop pane
shape_2_per_frame22=w2 = q4; // rotation around vertical axis
shape_2_per_frame23=w3 = q5; // rotation around horizontal axis
shape_2_per_frame24=
shape_2_per_frame25=
shape_2_per_frame26=// definition of the 3D shape
shape_2_per_frame27=
shape_2_per_frame28=i = instance;
shape_2_per_frame29=
shape_2_per_frame30=my_x = t *(cos(wh)*sin(wv)*l)*4;
shape_2_per_frame31=my_z = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l*4;
shape_2_per_frame32=my_y = t*(sin(wh)*sin(wv)*l)*4;
shape_2_per_frame33=
shape_2_per_frame34=
shape_2_per_frame35=// 3D rotations
shape_2_per_frame36=
shape_2_per_frame37=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_2_per_frame38=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_2_per_frame39=z1 = my_z;
shape_2_per_frame40=
shape_2_per_frame41=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_2_per_frame42=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_2_per_frame43=y2 = y1;
shape_2_per_frame44=
shape_2_per_frame45=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_2_per_frame46=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_2_per_frame47=x3 = x2;
shape_2_per_frame48=
shape_2_per_frame49=// perspective calculation
shape_2_per_frame50=
shape_2_per_frame51=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_2_per_frame52=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_2_per_frame53=
shape_2_per_frame54=rad = rad/d;
shape_2_per_frame55=my_x = zoom*sin(atan2(x3,y3))*p;
shape_2_per_frame56=my_y = zoom*cos(atan2(x3,y3))*p;
shape_2_per_frame57=
shape_2_per_frame58=x = 0.5 + my_x;
shape_2_per_frame59=y = 0.5 + my_y;
shape_2_per_frame60=
shape_2_per_frame61=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame62=y = 0.5 + (y-0.5)/q1;
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=311
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_3_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0002*cos(ma));
shape_3_per_frame5=my=my+(.0002*tan(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=1-mx;
shape_3_per_frame13=y=1-my;
shape_3_per_frame14=
shape_3_per_frame15=ang=(sin(time*.35)+1)*3;
shape_3_per_frame16=//a=(above(bass+mid+treb,.8));
shape_3_per_frame17=pi23=4*asin(1)*.333333333;
shape_3_per_frame18=t1=bass+mid+treb;
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=
per_frame_25=q1 = aspectx;
per_frame_26=q2 = aspecty;
per_frame_27=wave_a = 0;
per_frame_28=v = 0.5;
per_frame_29=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_30=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_31=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_32=
per_frame_33=n = n + j1*0.0052;
per_frame_34=n1 = n1 + j2*0.0052;
per_frame_35=n2 = n2 + j3*0.0052;
per_frame_36=
per_frame_37=
per_frame_38=q3 = n*0.01; // passing the 3 room angles
per_frame_39=q4 = n1*0.01;
per_frame_40=q5 = n2*0.01;
per_frame_41=
per_frame_42=
per_frame_43=// lorenz-attractor calc
per_frame_44=a = 10;
per_frame_45=b = 28;
per_frame_46=c = 9/5;
per_frame_47=dx1 = a*(y1-x1);
per_frame_48=dy1 = x1*(b-z1)-y1;
per_frame_49=dz1 = x1*y1-c*z1;
per_frame_50=d = 1;
per_frame_51=dd = sqrt(dx1*dx1 + dy1*dy1 + dz1*dz1);
per_frame_52=x1 = x1 + d*dx1/dd;
per_frame_53=y1 = y1 + d*dy1/dd;
per_frame_54=z1 = z1 + d*dz1/dd;
per_frame_55=
per_frame_56=q11 = x1;
per_frame_57=q12 = y1;
per_frame_58=q13 = z1;
per_frame_59=q14 = a;
per_frame_60=q15 = b;
per_frame_61=q16 = c;
per_frame_62=q17 = d;
per_frame_63=
per_frame_64=//a code snippet from Eo.S...
per_frame_65=vol = (bass_att+treb_att+mid_att)*.25;
per_frame_66=vol = vol*vol;
per_frame_67=voltime = voltime + .1*vol;
per_frame_68=q32 = .4*voltime;
warp_1=`float2 dither_uv;
warp_2=`float3 rand;
warp_3=`float2 d, d_uv;
warp_4=`float3 dx, dy;
warp_5=`
warp_6=`shader_body
warp_7=`{
warp_8=`
warp_9=`   dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_10=`   rand = tex2D(sampler_noise_lq, dither_uv)-0.5;
warp_11=`
warp_12=`   d = texsize.zw*4;
warp_13=`   d_uv = uv_orig + rand*texsize.zw*0;
warp_14=`   dx = GetBlur1(d_uv + float2(1,0)*d) - GetBlur1(d_uv - float2(1,0)*d);
warp_15=`   dy = GetBlur1(d_uv + float2(0,1)*d) - GetBlur1(d_uv - float2(0,1)*d);
warp_16=`   d_uv += float2(dx.x,dy.x)*texsize.zw*4;
warp_17=`
warp_18=`
warp_19=`ret.x = GetPixel(d_uv).x;
warp_20=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_21=`                      ((d_uv.xyy*q27
warp_22=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_23=`                      ).xyz*
warp_24=`                      float3(1,1,0)*0.05 + 
warp_25=`                      time*float3(0,0,1)*q29
warp_26=`                     );
warp_27=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_28=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_29=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_30=`ret.x += -(GetBlur1(d_uv).x-ret.x)*0.04 - 0.006 + rand*0.01;
warp_31=`//ret.x = 0;
warp_32=`ret.x=1-ret.x;
warp_33=`
warp_34=`float2 uv_y = uv-(float2(0,-1.2) + float2(dx.y,dy.y)*8+float2(dx.x,dy.x)*4)*texsize.zw;
warp_35=`ret.y = max(GetPixel(uv_y).x, GetPixel(uv_y).y-0.0012) + rand*0.08;
warp_36=`ret.z=1-ret.y;
warp_37=`ret.y=1-ret.y;
warp_38=`ret.y=1-ret.x;
warp_39=`ret.x=1-ret.z;
warp_40=`ret.z=1-ret.z;
warp_41=`
warp_42=`}
comp_1=`float2 d, d_uv;
comp_2=`float3 dx, dy;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`
comp_7=`float2 uv_o = uv;
comp_8=`
comp_9=`ret = GetBlur3(uv);
comp_10=`
comp_11=`float2 uv2 = uv*(1-.15*GetBlur1(saturate(ret.xy)));
comp_12=`uv2 += .075*GetBlur1(saturate(ret.xy));
comp_13=`
comp_14=`uv = lerp(uv,uv2,.75);
comp_15=`
comp_16=`
comp_17=`   d = texsize.zw*4;
comp_18=`   d_uv = uv;
comp_19=`   dx = GetBlur1(d_uv + float2(1,0)*d) - GetBlur1(d_uv - float2(1,0)*d);
comp_20=`   dy = GetBlur1(d_uv + float2(0,1)*d) - GetBlur1(d_uv - float2(0,1)*d);
comp_21=`   d_uv += float2(dx.x,dy.x)*0.03;
comp_22=`
comp_23=`ret = lerp(GetBlur2(d_uv),GetPixel(d_uv),0.4);
comp_24=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_25=`                      ((d_uv.xyy*q28
comp_26=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_27=`                      ).xyz*
comp_28=`                      float3(1,1,0)*0.05 + 
comp_29=`                      time*float3(0,0,1)*q31
comp_30=`                     );
comp_31=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_32=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_33=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_34=`ret = (ret.y-ret.x*0.5)*lerp(float3(.2,0.7,1.25),1,ret.x)*1.4;
comp_35=`
comp_36=`ret = lerp(ret,float3(-0.1,-0.1,.1),GetBlur1(d_uv-float2(1,1)*texsize.zw*32).z*0.6);
comp_37=`ret = lerp(ret,float3(1.5,1.5,2),GetPixel(uv_o).z*0.36);
comp_38=`
comp_39=`//ret = GetPixel(uv);
comp_40=`}
