[preset00]
fRating=1.000000
fGammaAdj=1.000000
fDecay=0.960000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.011726
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=0.010284
fWarpScale=0.010000
fZoomExponent=1.000000
fShader=1.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.005000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.400000
wave_b=0.300000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.110000
ob_g=0.000000
ob_b=0.100000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.004;
wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
wave_0_per_frame3=t1=advance
wave_0_per_point1=s=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=//plot random x position via function of sample pos;
wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3)+sin(s*13.8);
wave_0_per_point5=xp=xp*0.20;
wave_0_per_point6=
wave_0_per_point7=//plot random y position via function of sample pos;
wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4)+sin(s*17.7);
wave_0_per_point9=yp=yp*0.20;
wave_0_per_point10=
wave_0_per_point11=//plot random z position via function of sample pos;
wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*2.7);
wave_0_per_point13=zp=zp*0.25;
wave_0_per_point14=
wave_0_per_point15=//pull stars toward screen
wave_0_per_point16=zp=zp + 1 - t1;
wave_0_per_point17=
wave_0_per_point18=//correct when below 0
wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_0_per_point20=
wave_0_per_point21=//darken far stars
wave_0_per_point22=a=(1 - zp*0.5);
wave_0_per_point23=
wave_0_per_point24=zp=zp*0.7;
wave_0_per_point25=
wave_0_per_point26=x_screen=xp/zp + 0.5;
wave_0_per_point27=y_screen=yp/zp + 0.5;
wave_0_per_point28=
wave_0_per_point29=x=x_screen;
wave_0_per_point30=y=y_screen;
wave_0_per_point31=
wave_0_per_point32=r=1;
wave_0_per_point33=g=0.7;
wave_0_per_point34=b=0.2;
wave_0_per_point35=
wave_0_per_point36=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=0.700000
wavecode_1_b=0.020000
wavecode_1_a=1.000000
wave_1_per_frame1=advance=advance+mid_att*mid_att*0.003;
wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_1_per_frame3=t1=advance
wave_1_per_point1=s=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=//plot random x position via function of sample pos;
wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*5.3)+sin(s*13.8);
wave_1_per_point5=xp=xp*0.20;
wave_1_per_point6=
wave_1_per_point7=//plot random y position via function of sample pos;
wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*7.4)+sin(s*17.7);
wave_1_per_point9=yp=yp*0.20;
wave_1_per_point10=
wave_1_per_point11=//plot random z position via function of sample pos;
wave_1_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*1.7);
wave_1_per_point13=zp=zp*0.25;
wave_1_per_point14=
wave_1_per_point15=//pull stars toward screen
wave_1_per_point16=zp=zp + 1 - t1;
wave_1_per_point17=
wave_1_per_point18=//correct when below 0
wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_1_per_point20=
wave_1_per_point21=//darken far stars
wave_1_per_point22=a=(1 - zp*0.5);
wave_1_per_point23=
wave_1_per_point24=zp=zp*0.7;
wave_1_per_point25=
wave_1_per_point26=x_screen=-xp/zp + 0.5;
wave_1_per_point27=y_screen=-yp/zp + 0.5;
wave_1_per_point28=
wave_1_per_point29=x=x_screen;
wave_1_per_point30=y=y_screen;
wave_1_per_point31=
wave_1_per_point32=//r=0.6;
wave_1_per_point33=//g=1.0;
wave_1_per_point34=//b=0.2;
wave_1_per_point35=
wave_1_per_point36=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=advance=advance+ 0.005;
wave_2_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_2_per_frame3=t1=advance
wave_2_per_point1=s=sample*6.28;
wave_2_per_point2=
wave_2_per_point3=//plot random x position via function of sample pos;
wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_2_per_point5=xp=xp*0.20;
wave_2_per_point6=
wave_2_per_point7=//plot random y position via function of sample pos;
wave_2_per_point8=yp=cos(s)+sin(s*0.14)+cos(s*13.4)+sin(s*37.7);
wave_2_per_point9=yp=yp*0.20;
wave_2_per_point10=
wave_2_per_point11=//plot random z position via function of sample pos;
wave_2_per_point12=zp=cos(s)+cos(s*2.24)+cos(s*37.4)+cos(s*15.7);
wave_2_per_point13=zp=zp*0.25;
wave_2_per_point14=
wave_2_per_point15=//pull stars toward screen
wave_2_per_point16=zp=zp + 1 - t1;
wave_2_per_point17=
wave_2_per_point18=//correct when below 0
wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_2_per_point20=
wave_2_per_point21=//darken far stars
wave_2_per_point22=a=(1 - zp*0.5);
wave_2_per_point23=
wave_2_per_point24=zp=zp*0.7;
wave_2_per_point25=
wave_2_per_point26=x_screen=xp/zp + 0.5;
wave_2_per_point27=y_screen=yp/zp + 0.5;
wave_2_per_point28=
wave_2_per_point29=x=x_screen;
wave_2_per_point30=y=y_screen;
wave_2_per_point31=
wave_2_per_point32=r=1;
wave_2_per_point33=g=1;
wave_2_per_point34=b=1;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=advance=advance+ 0.005;
wave_3_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_3_per_frame3=t1=advance
wave_3_per_point1=s=sample*6.28;
wave_3_per_point2=
wave_3_per_point3=//plot random x position via function of sample pos;
wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*14.3)+sin(s*19.8);
wave_3_per_point5=xp=xp*0.20;
wave_3_per_point6=
wave_3_per_point7=//plot random y position via function of sample pos;
wave_3_per_point8=yp=cos(s)+sin(s*0.34)+cos(s*17.4)+sin(s*37.7);
wave_3_per_point9=yp=yp*0.20;
wave_3_per_point10=
wave_3_per_point11=//plot random z position via function of sample pos;
wave_3_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*27.4)+cos(s*14.7);
wave_3_per_point13=zp=zp*0.25;
wave_3_per_point14=
wave_3_per_point15=//pull stars toward screen
wave_3_per_point16=zp=zp + 1 - t1;
wave_3_per_point17=
wave_3_per_point18=//correct when below 0
wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
wave_3_per_point20=
wave_3_per_point21=//darken far stars
wave_3_per_point22=a=(1 - zp*0.5);
wave_3_per_point23=
wave_3_per_point24=zp=zp*0.7;
wave_3_per_point25=
wave_3_per_point26=x_screen=xp/zp + 0.5;
wave_3_per_point27=y_screen=yp/zp + 0.5;
wave_3_per_point28=
wave_3_per_point29=x=x_screen;
wave_3_per_point30=y=y_screen;
wave_3_per_point31=
wave_3_per_point32=r=1;
wave_3_per_point33=g=1;
wave_3_per_point34=b=1;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.611630
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.734577
shapecode_0_r=1.000000
shapecode_0_g=0.900000
shapecode_0_b=0.840000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=ang=sin(time*0.5)*0.004
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=.99;
per_frame_2=zoom=1.000;
per_frame_3=
per_frame_4=q1=time;
per_frame_5=q2=time;
per_frame_6=q3=time;
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=
per_pixel_1=rot=((ang/200)*ang)*(bass*0.5);
per_pixel_2=warp=(rad/6)+treb;
per_pixel_3=cx=bass*rad;
per_pixel_4=cy=treb*rad;
