MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.300
nMotionVectorsX=64.000
nMotionVectorsY=4.800
mv_dx=0.400
mv_dy=0.000
mv_l=1.000
mv_r=0.000
mv_g=0.500
mv_b=1.000
mv_a=0.100
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.060
wave_0_per_point1=xspout=.5;
wave_0_per_point2=yspout=-.01;
wave_0_per_point3=
wave_0_per_point4=pphase=9999*sample*sample*.0001;
wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01;
wave_0_per_point6=pheight=((sample*9893)%100)*.002;
wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01;
wave_0_per_point8=
wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
wave_0_per_point10=g=((sample*9954)%100)*.01;
wave_0_per_point11=
wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point14=
wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
wave_0_per_point16=
wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
wave_0_per_point18=
wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
wave_0_per_point20=
wave_0_per_point21=x=px;
wave_0_per_point22=y=py;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=st = sample*4;
wave_1_per_point2=stt = st - int(st);
wave_1_per_point3=
wave_1_per_point4=x = stt;
wave_1_per_point5=x = if( above(st,1) , 1 , x );
wave_1_per_point6=x = if( above(st,2) , 1-stt , x );
wave_1_per_point7=x = if( above(st,3) , 0 , x );
wave_1_per_point8=
wave_1_per_point9=y = 0;
wave_1_per_point10=y = if( above(st,1) , stt , y );
wave_1_per_point11=y = if( above(st,2) , 1 , y );
wave_1_per_point12=y = if( above(st,3) , 1-stt , y );
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=phs=time*0.26;
wave_1_per_point16=
wave_1_per_point17=//w=sin(sample*6.283 * 6 + time*0.5) * 0.5 + 0.6;
wave_1_per_point18=w = above( sin(time*3) , 0);
wave_1_per_point19=
wave_1_per_point20=
wave_1_per_point21=r=( (sample*0.3+phs) - int(sample*0.3+phs) )*1.5;
wave_1_per_point22=r=if( above(r,1) , 2-r , r ) * w;
wave_1_per_point23=r=1- pow(1-r,2);
wave_1_per_point24=
wave_1_per_point25=g=( (sample*0.3+phs+0.66) - int(sample*0.3+phs+0.66) )*1.5;
wave_1_per_point26=g=if( above(g,1) , 2-g , g ) * w;
wave_1_per_point27=g=1- pow(1-g,2);
wave_1_per_point28=
wave_1_per_point29=b=( (sample*0.3+phs+1.33) - int(sample*0.3+phs+1.33) )*1.5;
wave_1_per_point30=b=if( above(b,1) , 2-b , b ) * w;
wave_1_per_point31=b=1- pow(1-b,2);
wave_1_per_point32=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs*4;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wave_2_per_point80=
wave_2_per_point81=phs=time*0.3;
wave_2_per_point82=r=( (sample*0.3+phs) - int(sample*0.3+phs) )*2;
wave_2_per_point83=r=if( above(r,1) , 2-r , r );
wave_2_per_point84=
wave_2_per_point85=g=( (sample*0.3+phs+0.66) - int(sample*0.3+phs+0.66) )*2;
wave_2_per_point86=g=if( above(g,1) , 2-g , g );
wave_2_per_point87=
wave_2_per_point88=b=( (sample*0.3+phs+1.33) - int(sample*0.3+phs+1.33) )*2;
wave_2_per_point89=b=if( above(b,1) , 2-b , b );
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.780
shapecode_0_y=0.600
shapecode_0_rad=0.97631
shapecode_0_ang=0.56549
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.65721
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shape_0_per_frame1=tm=int(time*0.25)*10;
shape_0_per_frame2=
shape_0_per_frame3=ag = sin(tm * 0.5);
shape_0_per_frame4=
shape_0_per_frame5=
shape_0_per_frame6=xa = sin(tm * 0.04) * sin(tm * .19) * 0.3;
shape_0_per_frame7=x=x+xa;
shape_0_per_frame8=ya = cos(tm * 0.03) * sin(tm * .21) * 0.25;
shape_0_per_frame9=y=y+ya;
shape_0_per_frame10=
shape_0_per_frame11=ang=ang + ag;
shape_0_per_frame12=
shape_0_per_frame13=tex_zoom = tex_zoom + ag*0.5;
shape_0_per_frame14=
shape_0_per_frame15=additive= above( sin(time*0.25*8) , 0.98 );
shape_0_per_frame16=
shapecode_1_enabled=1
shapecode_1_sides=13
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.840
shapecode_1_rad=0.36457
shapecode_1_ang=3.07876
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=4.14146
shapecode_1_r=0.250
shapecode_1_g=0.050
shapecode_1_b=0.000
shapecode_1_a=0.200
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=//additive=above(sin(time*50),.95);
shapecode_2_enabled=1
shapecode_2_sides=6
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.400
shapecode_2_y=0.700
shapecode_2_rad=1.08925
shapecode_2_ang=0.81681
shapecode_2_tex_ang=3.14159
shapecode_2_tex_zoom=0.50422
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.700
shapecode_2_g2=0.700
shapecode_2_b2=0.700
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=tm=int(time*0.25)*10;
shape_2_per_frame2=
shape_2_per_frame3=ag = sin(tm * 0.5);
shape_2_per_frame4=
shape_2_per_frame5=
shape_2_per_frame6=xa = sin(tm * 0.04) * sin(tm * .19) * 0.3;
shape_2_per_frame7=x=x+xa;
shape_2_per_frame8=ya = cos(tm * 0.03) * sin(tm * .21) * 0.25;
shape_2_per_frame9=y=y+ya;
shape_2_per_frame10=
shape_2_per_frame11=ang=ang + ag;
shape_2_per_frame12=
shape_2_per_frame13=
shape_2_per_frame14=tex_zoom = tex_zoom + ag*0.2;
shape_2_per_frame15=
shape_2_per_frame16=
shape_2_per_frame17=additive= above( sin(time*0.25*4) , 0.985 );
shape_2_per_frame18=
shape_2_per_frame19=a = 1 - additive*0.5;
shape_2_per_frame20=
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.28428
shapecode_3_ang=3.14159
shapecode_3_tex_ang=4.90089
shapecode_3_tex_zoom=2.98776
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=1.000
shape_3_per_frame1=ang=time/10;
shape_3_per_frame2=tex_zoom=3.4+(bass*0.03);
shape_3_per_frame3=var=above(bass_att,0.7);
shape_3_per_frame4=a=var;
shape_3_per_frame5=a2=var;
shape_3_per_frame6=border_a=var;
shape_3_per_frame7=
shape_3_per_frame8=
shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box.  Texture size_2048 Meshsize_36*24
shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi
shape_3_per_frame11=//On a Radion_9600
shape_3_per_frame12=//1280*1024_Screen_Resolution
shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA!
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=
per_frame_21=hld = hld * dec_med + q24;
per_frame_22=q25 = min(hld,1);
per_frame_23=monitor = q25;
per_frame_24=
per_frame_25=k1 =  is_beat*equal(index,0);
per_frame_26=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_28=rott = p2 * 3.14159265359/2;
per_frame_29=
per_frame_30=q27 = index;
per_frame_31=q28 = index2;
per_frame_32=
per_frame_33=q1 = cos(rott);
per_frame_34=q2 = sin(rott);
per_frame_35=q3 = -q2;
per_frame_36=q4 = q1;
per_frame_37=
per_frame_38=rota = rota * dec_mde + q1 * bnot(index2) * (1-dec_med);
per_frame_39=q5 = 2*rota;
per_frame_40=
per_pixel_1=rot = q5*(sin(q22*4*(1-rad)));
per_pixel_2=zoom = 1.08 ;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float2 rs = clamp(tan(z)*d,-8,8);
warp_12=`uv += .004*GetBlur1(uv)*float2 (0,1);//rs/20;
warp_13=`
warp_14=`
warp_15=`uv6 = .4*sin(uv1*18*rand_frame);
warp_16=`mus = .051/(length(uv6));
warp_17=`mus *= float3 (1,.8,.5);
warp_18=`
warp_19=`float3 blur = GetBlur2(frac(uv));
warp_20=`
warp_21=`float3 crisp= tex2D(sampler_main,uv);
warp_22=`
warp_23=`float3 ret1 = crisp - blur*.03 + .15*mus;
warp_24=`float2 uv2 = (uv_orig-.5)-float2(.5,.5+0.1*q25);
warp_25=`
warp_26=`q25 = 1;
warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig);
warp_28=`
warp_29=`}
comp_1=`
comp_2=`float2 rs, rs0, uv2, uv3,uv4;
comp_3=`float3 noise, ret1;
comp_4=`
comp_5=`shader_body {
comp_6=`uv.y = uv.y-.2*q1;
comp_7=`
comp_8=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_9=`
comp_10=`float z = .1/uv1.y/uv1.x;
comp_11=`rs0.x = uv1.x*z;
comp_12=`rs0.y = z;
comp_13=`rs = rs0 + time/2;
comp_14=`
comp_15=`//uv1 = mul(uv1,float2x2(_qa));
comp_16=`noise = lum(tex2D(sampler_noise_hq,rs/2));
comp_17=`noise = noise-.56;
comp_18=`
comp_19=`float3 mask = saturate(12*(uv1.y)) ;
comp_20=`
comp_21=`/////////////
comp_22=`
comp_23=`uv2 = 2*uv1 * abs(pow(sqrt(uv1.x),.3+q10)) ;
comp_24=`
comp_25=`uv4 = 8*uv1 * (pow(abs(uv1.x),.4+q25))+float2(0.5,.5+time/8) ;
comp_26=`
comp_27=`float mask2 = pow(1-rad,8);
comp_28=`mask2 = pow(1-length(2*uv1),8);
comp_29=`
comp_30=`uv3 = frac(uv2-.5-.1*noise*mask);
comp_31=`
comp_32=`float2 hor = float2 (texsize.z,0);
comp_33=`float2 ver = float2 (0, texsize.w);
comp_34=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
comp_35=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
comp_36=`float2 dz = float2 (dx,dy);
comp_37=`
comp_38=`ret1 = 0 ;
comp_39=`ret1 = GetBlur1(frac(uv3))*0 + GetPixel(uv3);
comp_40=`ret1 *= 1-.5*mask;
comp_41=`//////////
comp_42=`
comp_43=`ret1 *= .2+ bass_att/3;
comp_44=`
comp_45=`float2 uv6 = .3*sin(4*uv1) + dz*8;
comp_46=`float3 mus = ((.06/length(uv6))-.2);
comp_47=`
comp_48=`ret = (1-.5*mask2)*ret1*(1+mus)  
comp_49=`+ saturate(q10*(2-8*ret1.r)*mask2*GetPixel(uv4));    
comp_50=`}
