MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.04000
rot=0.00000
cx=0.500
cy=0.500
dx=0.03000
dy=0.00000
warp=0.47402
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.100
wavecode_0_g=0.000
wavecode_0_b=0.300
wavecode_0_a=1.000
wave_0_per_frame1=t1=sin(time)*0.5+0.5;
wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_0_per_frame4=
wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=(flip+1)*below(flip,1);
wave_0_per_point6=
wave_0_per_point7=xp=0;
wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point9=zp=0;
wave_0_per_point10=
wave_0_per_point11=//wrist movement;
wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point13=
wave_0_per_point14=xq=xp;
wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point16=yq=yp*sinang + zp*cosang;
wave_0_per_point17=zq=yp*cosang - zp*sinang;
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point23=xp=xq*sinang + yq*cosang;
wave_0_per_point24=yp=xq*cosang - yq*sinang;
wave_0_per_point25=zp=zq;
wave_0_per_point26=
wave_0_per_point27=//forearm movement;
wave_0_per_point28=zp=zp-0.3;
wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point31=xq=xp;
wave_0_per_point32=yq=yp*sinang + zp*cosang;
wave_0_per_point33=zq=yp*cosang - zp*sinang;
wave_0_per_point34=
wave_0_per_point35=//upper arm twist
wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point38=xp=xq*sinang + yq*cosang;
wave_0_per_point39=yp=xq*cosang - yq*sinang;
wave_0_per_point40=zp=zq;
wave_0_per_point41=
wave_0_per_point42=//upper arm outward;
wave_0_per_point43=zp=zp-0.35;
wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point46=xq=xp*sinang + zp*cosang;
wave_0_per_point47=yq=yp;
wave_0_per_point48=zq=xp*cosang - zp*sinang;
wave_0_per_point49=
wave_0_per_point50=//upper arm up down;
wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
wave_0_per_point53=xp=xq;
wave_0_per_point54=yp=yq*cosang - zq*sinang;
wave_0_per_point55=zp=yq*sinang + zq*cosang;
wave_0_per_point56=
wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
wave_0_per_point58=
wave_0_per_point59=
wave_0_per_point60=//project into screenspace and draw on screen
wave_0_per_point61=zp=zp+2;
wave_0_per_point62=xs=xp/zp;
wave_0_per_point63=ys=yp/zp;
wave_0_per_point64=
wave_0_per_point65=x=xs+0.5;
wave_0_per_point66=y=ys*1.3+0.5;
wave_0_per_point67=
wave_0_per_point68=
wave_0_per_point69=dx = if(flip,x,dx-x);
wave_0_per_point70=dy = if(flip,y,dy-y);
wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
wave_0_per_point72=ang = abs(asin(dx/dz));
wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_0_per_point74=r = .5 + .5*sin(cang);
wave_0_per_point75=g = .5 + .5*sin(cang + 1.047197);
wave_0_per_point76=b = .5 + .5*sin(cang + 2.094395);
wave_0_per_point77=
wave_0_per_point78=a=(1-sample)*above(sample,0);
wave_0_per_point79=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=1.000
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_frame1=t1=sin(time)*0.5+0.5;
wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
wave_1_per_frame4=
wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point17=xq=xp;
wave_1_per_point18=yq=yp*sinang + zp*cosang;
wave_1_per_point19=zq=yp*cosang - zp*sinang;
wave_1_per_point20=yq=yp;
wave_1_per_point21=zq=zp;
wave_1_per_point22=
wave_1_per_point23=ang=tm*8;
wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point25=xp=xq*sinang + yq*cosang;
wave_1_per_point26=yp=xq*cosang - yq*sinang;
wave_1_per_point27=zp=zq;
wave_1_per_point28=
wave_1_per_point29=//forearm movement;
wave_1_per_point30=zp=zp-0.3;
wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point33=xq=xp;
wave_1_per_point34=yq=yp*sinang + zp*cosang;
wave_1_per_point35=zq=yp*cosang - zp*sinang;
wave_1_per_point36=
wave_1_per_point37=//upper arm twist
wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point40=xp=xq*sinang + yq*cosang;
wave_1_per_point41=yp=xq*cosang - yq*sinang;
wave_1_per_point42=zp=zq;
wave_1_per_point43=
wave_1_per_point44=//upper arm outward;
wave_1_per_point45=zp=zp-0.35;
wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point48=xq=xp*sinang + zp*cosang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cosang - zp*sinang;
wave_1_per_point51=
wave_1_per_point52=//upper arm up down;
wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
wave_1_per_point55=xp=xq;
wave_1_per_point56=yp=yq*cosang - zq*sinang;
wave_1_per_point57=zp=yq*sinang + zq*cosang;
wave_1_per_point58=
wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
wave_1_per_point60=
wave_1_per_point61=
wave_1_per_point62=//project into screenspace and draw on screen
wave_1_per_point63=zp=zp+2;
wave_1_per_point64=xs=xp/zp;
wave_1_per_point65=ys=yp/zp;
wave_1_per_point66=
wave_1_per_point67=x=xs+0.5;
wave_1_per_point68=y=ys*1.3+0.5;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=dx = if(flip,x,dx-x);
wave_1_per_point72=dy = if(flip,y,dy-y);
wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
wave_1_per_point74=ang = abs(asin(dx/dz));
wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
wave_1_per_point76=r = .5 + .5*sin(cang);
wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
wave_1_per_point78=b = .5 + .5*sin(cang + 2.094395);
wave_1_per_point79=
wave_1_per_point80=a=(1-sample)*above(sample,0);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=tm=q1;
wave_2_per_point3=phs=-sample*0.5;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=flip*0.1;
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//wrist movement;
wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
wave_2_per_point14=
wave_2_per_point15=xq=xp;
wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point18=
wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point22=zp=zq;
wave_2_per_point23=
wave_2_per_point24=//forearm movement;
wave_2_per_point25=zp=zp-0.3;
wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
wave_2_per_point27=xq=xp;
wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_2_per_point30=
wave_2_per_point31=//upper arm twist
wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_2_per_point35=zp=zq;
wave_2_per_point36=
wave_2_per_point37=//upper arm outward;
wave_2_per_point38=zp=zp-0.35;
wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_2_per_point41=yq=yp;
wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_2_per_point43=
wave_2_per_point44=//upper arm up down;
wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_2_per_point46=xp=xq;
wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_2_per_point49=
wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
wave_2_per_point51=
wave_2_per_point52=
wave_2_per_point53=//project into screenspace and draw on screen
wave_2_per_point54=zp=zp+2;
wave_2_per_point55=xs=xp/zp;
wave_2_per_point56=ys=yp/zp;
wave_2_per_point57=
wave_2_per_point58=x=xs+0.5;
wave_2_per_point59=y=ys*1.3+0.5;
wave_2_per_point60=
wave_2_per_point61=
wave_2_per_point62=a=(1-sample)*0.05
wave_2_per_point63=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.300
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=tm=q1 ;
wave_3_per_point3=phs=-sample*0.5;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=flip*0.1;
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//wrist movement;
wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
wave_3_per_point14=
wave_3_per_point15=xq=xp;
wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point18=
wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point22=zp=zq;
wave_3_per_point23=
wave_3_per_point24=//forearm movement;
wave_3_per_point25=zp=zp-0.3;
wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
wave_3_per_point27=xq=xp;
wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
wave_3_per_point30=
wave_3_per_point31=//upper arm twist
wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
wave_3_per_point35=zp=zq;
wave_3_per_point36=
wave_3_per_point37=//upper arm outward;
wave_3_per_point38=zp=zp-0.35;
wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
wave_3_per_point41=yq=yp;
wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
wave_3_per_point43=
wave_3_per_point44=//upper arm up down;
wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
wave_3_per_point46=xp=xq;
wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
wave_3_per_point49=
wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
wave_3_per_point51=
wave_3_per_point52=
wave_3_per_point53=//project into screenspace and draw on screen
wave_3_per_point54=zp=zp+2;
wave_3_per_point55=xs=xp/zp;
wave_3_per_point56=ys=yp/zp;
wave_3_per_point57=
wave_3_per_point58=x=-xs+0.5;
wave_3_per_point59=y=ys*1.3+0.5;
wave_3_per_point60=
wave_3_per_point61=
wave_3_per_point62=a=(1-sample)*0.05;
wave_3_per_point63=
shapecode_0_enabled=0
shapecode_0_sides=5
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=3.99882
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.57080
shapecode_0_tex_zoom=0.25005
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.06779
shapecode_1_ang=0.75398
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.74186
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=sin(q1*0.15);
shape_1_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_1_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.06779
shapecode_2_ang=0.75398
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.77977
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=sin(q1*0.15);
shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
shapecode_3_enabled=0
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.06770
shapecode_3_ang=0.75398
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.77977
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ang=sin(q1*0.15);
shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
per_frame_1=wave_r = wave_r + 0.700*( 0.20*sin(0.933*time) + 0.30*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.700*( 0.20*sin(0.900*time) + 0.30*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.200*( 0.20*sin(0.910*time) + 0.30*sin(0.920*time) );
per_frame_4=
per_frame_5=zoom = zoom + 0.02*cos(time*1.713+2);
per_frame_6=zoom = zoom + 0.02*cos(time*2.319+4);
per_frame_7=zoom = zoom + 0.02*cos(time*1.522+1);
per_pixel_1=dx= 0.002*cos(ang+1.57);
per_pixel_2=dy=-0.002*sin(ang+1.57);
warp_1=`shader_body
warp_2=`{
warp_3=`    float1 d = 0.005;
warp_4=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
warp_5=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
warp_6=`    float2 my_uv = uv - float2(dx,dy)*0.01;
warp_7=`
warp_8=`
warp_9=`
warp_10=`    float2 v = 0.01;
warp_11=`    ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
warp_12=`
warp_13=`    
warp_14=`    ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
warp_15=`    ret.y += 0.006-GetBlur3(uv-floor(uv)).x*5;
warp_16=`
warp_17=`    ret.y = lerp( ret.y, lum(ret).x, 0);
warp_18=`
warp_19=`//--------------------------------
warp_20=`
warp_21=`    d = 0.01;
warp_22=`    my_uv = float2(-dy,dx)*0.05;
warp_23=`
warp_24=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
warp_25=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
warp_26=`    my_uv += uv - float2(dx,dy)*0.005;
warp_27=`
warp_28=`
warp_29=`
warp_30=`    v = 0.01;
warp_31=`    ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
warp_32=`
warp_33=`    
warp_34=`    ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
warp_35=`    ret.z *= 0.95;
warp_36=`    ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
warp_37=`
warp_38=`    ret.x = tex2D( sampler_main, uv_orig).x - 0.3;
warp_39=`
warp_40=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float rad_lq = rad * length(texsize.xy)*0.5;
comp_4=`    float ang_lq = ang;
comp_5=`    float2 uv_temp1 = (uv - 0.5) * texsize.xy;
comp_6=`    float rad_hq = length(uv_temp1);
comp_7=`    float ang_hq = atan2(-uv_temp1.y, uv_temp1.x);
comp_8=`
comp_9=`    float2 uv2 = (uv - 0.5);
comp_10=`    float rad2 = rad_lq*0.8;
comp_11=`    float ang2 = ang_lq * M_INV_PI_2;
comp_12=`
comp_13=`        // ROTATION OVER TIME
comp_14=`        #if 1
comp_15=`          ang2 += time*0.025;   //rotate over time
comp_16=`        #endif
comp_17=`
comp_18=`        // FIN TYPE
comp_19=`        float fins = 3 + floor(rand_preset.z*5.95);
comp_20=`        #if 1     // SHARP FINS
comp_21=`          ang2 = frac(ang2*fins)/fins;
comp_22=`              // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!)
comp_23=`              ang2 = abs(ang2 - 0.5/fins);
comp_24=`        #else     // COSINE FINS - a bit slow
comp_25=`          ang2 = cos(ang2*M_PI_2*fins) * 0.023;
comp_26=`        #endif
comp_27=`
comp_28=`        // RADIAL KALEIDOSCOPING?
comp_29=`        #if 0
comp_30=`          rad2 *= g_fTexSize.z;
comp_31=`            // choose one:
comp_32=`            //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5);
comp_33=`            rad2 = cos(rad2*5);
comp_34=`            //rad2 = sqrt(rad2)*0.5;
comp_35=`            //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15;  // stepifier
comp_36=`            //rad2 += cos(rad2*61)*0.02;
comp_37=`          rad2 *= g_fTexSize.x;
comp_38=`        #endif
comp_39=`
comp_40=`    ang2 *= M_PI_2;
comp_41=`    uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
comp_42=`
comp_43=`    ret = tex2D(sampler_main, uv2).xyz;
comp_44=`    ret *= 1.333; // a little bit of overbright
comp_45=`}
