[preset00]
fRating=2
fGammaAdj=1.7
fDecay=0.997
fVideoEchoZoom=1.000224
fVideoEchoAlpha=0.5
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=1.0031
fWaveScale=1.004873
fWaveSmoothing=0
fWaveParam=0
fModWaveAlphaStart=1.01
fModWaveAlphaEnd=1.01
fWarpAnimSpeed=0.999994
fWarpScale=1.002083
fZoomExponent=0.627608
fShader=1
zoom=0.9948
rot=0
cx=0.5
cy=0.5
dx=0.01
dy=0.01
warp=0.01
sx=1
sy=1
wave_r=0
wave_g=0
wave_b=0
wave_x=0
wave_y=0.5
ob_size=0.005
ob_r=0
ob_g=0
ob_b=0
ob_a=0.0299
ib_size=0
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=0
nMotionVectorsY=0
mv_dx=0
mv_dy=0
mv_l=0.85
mv_r=0.4999
mv_g=0.4999
mv_b=0.4999
mv_a=0
per_frame_1=volume = 0.3*(bass+mid+att);
per_frame_2=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_3=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_4=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_5=peakbass_att = max(bass_att,peakbass_att);
per_frame_6=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_7=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_8=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_9=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_10=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_11=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_12=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_13=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_14=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_15=xpos = xpos + 0.001*xspeed;
per_frame_16=wave_x = 1.5*xpos + 0.5;
per_frame_17=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_18=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_19=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_20=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_21=ypos = ypos + 0.001*yspeed;
per_frame_22=mode = if(beat,rand(2),mode);
per_frame_23=q1 = (25+15*sin(time*1.56) + 10*sin(time*0.643))*0.08;
per_frame_24=q2 = 1 - mode*2;
per_frame_25=red=if(below(frame%6,3),bass*0.5,0);
per_frame_26=blue=if(above(frame%6,2),bass*0.5,0);
per_frame_27=green=0.9+sin(time)*0.1;
per_frame_28=q3 = 3 + sin(time*0.496) + sin(time*0.591);
per_frame_29=mode2 = frame%2;
per_frame_30=wave_r = if(mode2,red,green);
per_frame_31=wave_g = if(mode2,green,0.5*blue);
per_frame_32=wave_b = if(mode2,blue,red);
per_frame_33=wave_mode = if(mode2,6,0);
per_frame_34=wave_x = if(mode2,0,0.5 + xpos + 0.1*sin(time));
per_frame_35=wave_y = if(mode2,0.5,0.5+ ypos + 0.1*cos(time));
per_frame_36=q4 = 0.5 + xpos + 0.18*sin(time);
per_frame_37=q5 = 0.5 - ypos - 0.18*cos(time);
per_frame_38=wave_mystery = if(mode2,0,-0.4);
per_frame_39=wave_r=abs(wave_r-my_rand);
per_frame_40=wave_b=abs(wave_b-my_rand);
per_frame_41=wave_g=abs(wave_g-my_rand);
per_pixel_1=dx = dx*pow(-1,0&(13+q1 - 2*(q2*y)))*min(0.5*bass,1.2);
per_pixel_2=dy = dy*pow(-1,0&(13+q1 - 5*(x*q3)))*min(0.5*bass,1.2)-0.01;
per_pixel_3=newx = x - q4;
per_pixel_4=newy = y - q5;
per_pixel_5=newrad = min(sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2,1);
per_pixel_6=newzoom = pow(1.03, pow(0.01+sin(newrad*newrad), newrad*2-1));
per_pixel_7=dx = (min(5*newrad,1)*dx + max(1 - newrad*5,0)*((newx)*newzoom - newx*bass));
per_pixel_8=dy = (min(5*newrad,1)*dy + max(1 - newrad*5,0)*((newy)*newzoom - newy*treb));
per_pixel_9=sy=sy+above(x,.5)*sin(rad*q5*1.68*mid)*.8;
per_pixel_10=zoom=zoom-.04*sin((x-.5)*8+q4)*sin(y*31.4+q3*sin(bass+ang*treb+time));
per_frame_init_1=my_rand=abs(sin(rand(500)));
