MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.000
fDecay=0.985
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=100.000
fWaveSmoothing=0.000
fWaveParam=-0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.99983
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=300
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.01000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_per_point1=r = r + 1*sin(time*1.13);
wave_0_per_point2=g = g + 1*cos(time*1.23);
wave_0_per_point3=b = b + 1*tan(time*1.33);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = 0.5 + 0.5*sin(6*time);
per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_4=wave_x = wave_x + 0.15*sin(time);
per_frame_5=wave_x = wave_x + 0.35*sin(fps*38&time*0.38);
per_frame_6=wave_mystery = time*sin(fps*75&time*0.75);
per_frame_7=warp = 0;
per_frame_8=ob_r = ob_r + 1*sin(time*0.565);
per_frame_9=ob_g = ob_g + 1*sin(time*0.615);
per_frame_10=ob_b = ob_b + 1*sin(time*0.665);
per_pixel_1=zoom = zoom + 0.000005*((bass + mid + treb)*2500);
per_pixel_2=rot = rot + 0.005;
warp_1=`
warp_2=`shader_body
warp_3=`{
warp_4=`    ret = tex2D( sampler_fw_main, uv ).xyz;
warp_5=`
warp_6=`    float2 bl = .034*GetPixel(GetBlur1(uv)+sin(ang*20+.1*time));
warp_7=`
warp_8=`ret=tex2D(sampler_main, uv-bl);
warp_9=`//ret=lerp(ret, bl.x, bl.y);
warp_10=`
warp_11=`ret=ret*float3(.87,.986,.98)-.002;
warp_12=`
warp_13=`}
comp_1=`float2 d;
comp_2=`float3 dx, dy;
comp_3=`
comp_4=`shader_body
comp_5=`{
comp_6=`
comp_7=`
comp_8=`// ***** Martin's ripples on water surface code, parameterized by Flexi *****
comp_9=`
comp_10=`float h = q9;                      // height of the horizon
comp_11=`float cut_off = 0.02;              // cut off lower border
comp_12=`float2 t = float2(0.1,-0.05)*time;  // velocity
comp_13=`float strength = 0.025;
comp_14=`
comp_15=`
comp_16=`float2 c = uv_orig-float2(0.5,1-h);
comp_17=`float z = 3/c.y;
comp_18=`float2 uv_water = float2(c.x*z*h,z*h)*0.05+t;
comp_19=`int mask = (c.y>0);
comp_20=`uv_water = (tex2D(sampler_noise_hq,uv_water)-0.5)*mask;
comp_21=`float2 uv_mirror = 1.0-abs(frac((c+float2(0.5,1))*0.5)*2-1)+float2(0,-cut_off);
comp_22=`uv_mirror =frac(uv_mirror-uv_water.xy*strength);
comp_23=`
comp_24=`// ***** :)
comp_25=`
comp_26=`uv = uv_mirror;
comp_27=`
comp_28=`   d = texsize.zw*1.5;
comp_29=`   dx = GetPixel(uv_orig + float2(1,0)*d) - GetPixel(uv_orig - float2(1,0)*d);
comp_30=`   dy = GetPixel(uv_orig + float2(0,1)*d) - GetPixel(uv_orig - float2(0,1)*d);
comp_31=`
comp_32=`
comp_33=`ret = GetPixel(uv).x*(1-length(float2(dx.y,dy.y)*8))*((hue_shader*6)-4)*0.8;
comp_34=`ret = lerp(ret,float3(1,1,1),length(float2(dx.z,dy.z)*4));
comp_35=`
comp_36=`
comp_37=`}
comp_38=`
