[preset00]
fRating=2.000000
fGammaAdj=2.993998
fDecay=0.998000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.334693
fWaveSmoothing=0.750000
fWaveParam=-0.219900
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=1.000000
zoom=0.999900
rot=0.100000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.005000
ib_r=0.400000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=2.400000
mv_dx=0.000000
mv_dy=-0.100000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp=0;
per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.722));
per_frame_4=wave_g = wave_g + 0.4*sin(time*1.931);
per_frame_5=vol = 0.167*(bass+mid+att);
per_frame_6=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_7=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_8=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_9=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_10=xpos = xpos + 0.001*xspeed;
per_frame_11=wave_x = 1.25*xpos + 0.5;
per_frame_12=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_13=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_14=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_15=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_16=ypos = ypos + 0.001*yspeed;
per_frame_17=wave_y = 1.25*ypos + 0.5;
per_frame_18=rot = 0.1;
per_frame_19=volume = 0.15*(bass_att+bass+mid+mid_att);
per_frame_20=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
per_frame_21=lastbeat = if(equal(lastbeat,0),time,lastbeat);
per_frame_22=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_23=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
per_frame_24=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
per_frame_25=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_26=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
per_frame_27=lastbeat = if(beat,time,lastbeat);
per_frame_28=countertime = if(beat,time,countertime);
per_frame_29=counter =-1*pow(min((time-countertime-2.3),0),5);
per_frame_30=q3=oldq3+0.002*counter;
per_frame_31=oldq3 =q3;
per_frame_32=monitor=q3;
per_frame_33=wave_x = wave_x + 0.25*cos(q3);
per_frame_34=wave_y = wave_y + 0.25*cos(q3);
per_frame_35=q2=1.1*xpos +0.25*sin(q3) +0.5;
per_frame_36=q1=1.1*ypos +0.25*sin(q3)+ 0.5;
per_frame_37=wave_x = 0.5+ 0.3*cos(1.763*q3) + 0.1*xpos;
per_frame_38=wave_y = 0.5+0.3*cos(1.132*q3) +0.1*ypos;
per_frame_39=q2 = 0.5+0.3*sin(1.763*q3) + 0.1*xpos;
per_frame_40=q1=0.5+0.3*sin(1.132*q3) + 0.1*ypos;
per_frame_41=ib_r = 0.5+0.5*sin(q3*2.87);
per_frame_42=ib_b = 0.5+30*pow(xpos,3);
per_frame_43=ib_g = 0.5+30*pow(ypos,3);
per_frame_44=monitor =ib_b;
per_pixel_1=cx = (0&(x*10-0.5))*0.1+0.05;
per_pixel_2=cy = (0&(y*10-0.5))*0.1+0.05;
per_pixel_3=newx = q1-x;
per_pixel_4=newy = q2-y;
per_pixel_5=newrad = sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2;
per_pixel_6=newzoom = pow(1.05 + 0.03*newrad, pow(0.01+sin(newrad*newrad), newrad*2-1));
per_pixel_7=dx = (newx)*newzoom - newx;
per_pixel_8=dy = (newy)*newzoom - newy;
per_pixel_9=dx =dx*0.1;
per_pixel_10=dy=dy*0.1;
per_pixel_11=rot = 2*newrad*(0.5*(0.5-rad)+0.1);
per_frame_init_1=decay = 10000001;
