/*****************************************************************************
 * audioqueue.c : AudioQueue audio output plugin for vlc
 *****************************************************************************
<<<<<<< HEAD
 * Copyright (C) 2000-2002 the VideoLAN team
=======
 * Copyright (C) 2010 VideoLAN and AUTHORS
>>>>>>> e6d25cc59bfb9d32f5cf675fb10ab69e38de731d
 *
 * Authors: Romain Goyet <romain.goyet@likid.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
 *****************************************************************************/

/*****************************************************************************
 * Preamble
 *****************************************************************************/
#include <unistd.h>                                      /* write(), close() */

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_aout.h>

#include <AudioToolBox/AudioToolBox.h>

#define FRAME_SIZE 2048
#define NUMBER_OF_BUFFERS 3

/*****************************************************************************
 * aout_sys_t: AudioQueue audio output method descriptor
 *****************************************************************************
 * This structure is part of the audio output thread descriptor.
 * It describes the specific properties of an audio device.
 *****************************************************************************/
struct aout_sys_t
{
    AudioQueueRef audioQueue;
};

/*****************************************************************************
 * Local prototypes
 *****************************************************************************/
static int  Open               ( vlc_object_t * );
static void Close              ( vlc_object_t * );
static void Play               ( aout_instance_t * );
static void AudioQueueCallback (void *, AudioQueueRef, AudioQueueBufferRef);

/*****************************************************************************
 * Module descriptor
 *****************************************************************************/
vlc_module_begin ()
    set_shortname( "AudioQueue" )
    set_description( N_("AudioQueue (iOS / Mac OS) audio output") )
    set_capability( "audio output", 40 )
    set_category( CAT_AUDIO )
    set_subcategory( SUBCAT_AUDIO_AOUT )
    add_shortcut( "audioqueue" )
    set_callbacks( Open, Close )
vlc_module_end ()

/*****************************************************************************
 * Open: open the audio device
 *****************************************************************************/

static int Open ( vlc_object_t *p_this )
{
    aout_instance_t *p_aout = (aout_instance_t *)p_this;
    struct aout_sys_t *p_sys = malloc(sizeof(aout_sys_t));
    p_aout->output.p_sys = p_sys;

    OSStatus status = 0;

    // Setup the audio device.
    AudioStreamBasicDescription deviceFormat;
    deviceFormat.mSampleRate = 44100;
    deviceFormat.mFormatID = kAudioFormatLinearPCM;
    deviceFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger; // Signed integer, little endian
    deviceFormat.mBytesPerPacket = 4;
    deviceFormat.mFramesPerPacket = 1;
    deviceFormat.mBytesPerFrame = 4;
    deviceFormat.mChannelsPerFrame = 2;
    deviceFormat.mBitsPerChannel = 16;
    deviceFormat.mReserved = 0;

    // Create a new output AudioQueue for the device.
    status = AudioQueueNewOutput(&deviceFormat,         // Format
                                 AudioQueueCallback,    // Callback
                                 p_aout,                // User data, passed to the callback
                                 CFRunLoopGetMain(),    // RunLoop
                                 kCFRunLoopDefaultMode, // RunLoop mode
                                 0,                     // Flags ; must be zero (per documentation)...
                                 &(p_sys->audioQueue)); // Output

    // This will be used for boosting the audio without the need of a mixer (floating-point conversion is expensive on ARM)
    // AudioQueueSetParameter(p_sys->audioQueue, kAudioQueueParam_Volume, 12.0); // Defaults to 1.0

    msg_Dbg(p_aout, "New AudioQueue output created (status = %ld)", status);

    // Allocate buffers for the AudioQueue, and pre-fill them.
    for (int i = 0; i < NUMBER_OF_BUFFERS; ++i) {
        AudioQueueBufferRef buffer = NULL;
        status = AudioQueueAllocateBuffer(p_sys->audioQueue, FRAME_SIZE * 4, &buffer);
        AudioQueueCallback(NULL, p_sys->audioQueue, buffer);
    }

    /* Volume is entirely done in software. */
    aout_VolumeSoftInit( p_aout );

    p_aout->output.output.i_format = VLC_CODEC_S16L;
    p_aout->output.output.i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
    p_aout->output.output.i_rate = 44100;
    p_aout->output.i_nb_samples = FRAME_SIZE;
    p_aout->output.pf_play = Play;

    msg_Dbg(p_aout, "Starting AudioQueue (status = %ld)", status);
    status = AudioQueueStart(p_sys->audioQueue, NULL);

    return VLC_SUCCESS;
}

/*****************************************************************************
 * Play: play a sound samples buffer
 *****************************************************************************/
static void Play( aout_instance_t * p_aout )
{
    VLC_UNUSED(p_aout);
}

/*****************************************************************************
 * Close: close the audio device
 *****************************************************************************/
static void Close ( vlc_object_t *p_this )
{
    aout_instance_t *p_aout = (aout_instance_t *)p_this;
    struct aout_sys_t * p_sys = p_aout->output.p_sys;

    msg_Dbg(p_aout, "Stopping AudioQueue");
    AudioQueueStop(p_sys->audioQueue, false);
    msg_Dbg(p_aout, "Disposing of AudioQueue");
    AudioQueueDispose(p_sys->audioQueue, false);
    free (p_sys);
}

void AudioQueueCallback(void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
    aout_instance_t * p_aout = (aout_instance_t *)inUserData;
    aout_buffer_t *   p_buffer = NULL;

    if (p_aout) {
        vlc_mutex_lock( &p_aout->output_fifo_lock );
        p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
        vlc_mutex_unlock( &p_aout->output_fifo_lock );
    }

    if ( p_buffer != NULL ) {
        vlc_memcpy( inBuffer->mAudioData, p_buffer->p_buffer, p_buffer->i_buffer );
        inBuffer->mAudioDataByteSize = p_buffer->i_buffer;
        aout_BufferFree( p_buffer );
    } else {
        vlc_memset( inBuffer->mAudioData, 0, inBuffer->mAudioDataBytesCapacity );
        inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
    }
    AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
}
