/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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#ifndef _SVX_UNOPRNMS_HXX
#define _SVX_UNOPRNMS_HXX
namespace binfilter {

#define UNO_NAME_SHAPE_SIZE                     "Size"
#define UNO_NAME_SHAPE_POSITION                 "Position"

#define UNO_NAME_CHAR_COLOR                     "CharColor"
#define UNO_NAME_CHAR_FONT                      "CharFont"
#define UNO_NAME_CHAR_HEIGHT                    "CharHeight"
#define UNO_NAME_CHAR_POSTURE                   "CharPosture"
#define UNO_NAME_CHAR_SHADOWED                  "CharShadowed"
#define UNO_NAME_CHAR_UNDERLINE                 "CharUnderline"
#define UNO_NAME_CHAR_WEIGHT                    "CharWeight"

#define UNO_NAME_FILLSTYLE                      "FillStyle"
#define UNO_NAME_FILLCOLOR                      "FillColor"
#define UNO_NAME_FILLGRADIENT                   "FillGradient"
#define UNO_NAME_FILLHATCH                      "FillHatch"
#define UNO_NAME_FILLBITMAP                     "FillBitmap"
#define UNO_NAME_FILLBACKGROUND                 "FillBackground"

#define UNO_NAME_EDGEKIND                       "EdgeKind"
#define UNO_NAME_EDGELINE1DELTA                 "EdgeLine1Delta"
#define UNO_NAME_EDGELINE2DELTA                 "EdgeLine2Delta"
#define UNO_NAME_EDGELINE3DELTA                 "EdgeLine3Delta"
#define UNO_NAME_EDGENODE1HORZDIST              "EdgeNode1HorzDist"
#define UNO_NAME_EDGENODE1VERTDIST              "EdgeNode1VertDist"
#define UNO_NAME_EDGENODE2HORZDIST              "EdgeNode2HorzDist"
#define UNO_NAME_EDGENODE2VERTDIST              "EdgeNode2VertDist"

#define UNO_NAME_FILLBMP_OFFSET_X               "FillBitmapOffsetX"
#define UNO_NAME_FILLBMP_OFFSET_Y               "FillBitmapOffsetY"
#define UNO_NAME_FILLBMP_POSITION_OFFSET_X      "FillBitmapPositionOffsetX"
#define UNO_NAME_FILLBMP_POSITION_OFFSET_Y      "FillBitmapPositionOffsetY"
#define UNO_NAME_FILLBMP_RECTANGLE_POINT        "FillBitmapRectanglePoint"
#define UNO_NAME_FILLBMP_TILE                   "FillBitmapTile"
#define UNO_NAME_FILLBMP_STRETCH                "FillBitmapStretch"
#define UNO_NAME_FILLBMP_LOGICAL_SIZE           "FillBitmapLogicalSize"
#define UNO_NAME_FILLBMP_SIZE_X                 "FillBitmapSizeX"
#define UNO_NAME_FILLBMP_SIZE_Y                 "FillBitmapSizeY"
#define UNO_NAME_FILL_TRANSPARENCE              "FillTransparence"
#define UNO_NAME_FILLBMP_MODE                   "FillBitmapMode"

#define UNO_NAME_FILL_GRADIENT_STYLE            "FillGradientStyle"
#define UNO_NAME_FILL_GRADIENT_START_COLOR      "FillGradientStartColor"
#define UNO_NAME_FILL_GRADIENT_END_COLOR        "FillGradientEndColor"
#define UNO_NAME_FILL_GRADIENT_ANGLE            "FillGradientAngle"
#define UNO_NAME_FILL_GRADIENT_BORDER           "FillGradientBorder"
#define UNO_NAME_FILL_GRADIENT_OFFSET_X         "FillGradientOffsetX"
#define UNO_NAME_FILL_GRADIENT_OFFSET_Y         "FillGradientOffsetY"
#define UNO_NAME_FILL_GRADIENT_START_INTENSITY  "FillGradientStartIntensity"
#define UNO_NAME_FILL_GRADIENT_END_INTENSITY    "FillGradientEndIntensity"
#define UNO_NAME_FILL_GRADIENT_STEPS            "FillGradientSteps"

#define UNO_NAME_FILL_HATCH_STYLE               "FillHatchStyle"
#define UNO_NAME_FILL_HATCH_COLOR               "FillHatchColor"
#define UNO_NAME_FILL_HATCH_DISTANCE            "FillHatchDistance"
#define UNO_NAME_FILL_HATCH_ANGLE               "FillHatchAngle"

#define UNO_NAME_LINESTYLE                      "LineStyle"
#define UNO_NAME_LINEDASH                       "LineDash"
#define UNO_NAME_LINEWIDTH                      "LineWidth"
#define UNO_NAME_LINECOLOR                      "LineColor"
#define UNO_NAME_LINEJOINT                      "LineJoint"
#define UNO_NAME_LINESTART                      "LineStart"
#define UNO_NAME_LINEEND                        "LineEnd"
#define UNO_NAME_LINESTARTWIDTH                 "LineStartWidth"
#define UNO_NAME_LINEENDWIDTH                   "LineEndWidth"
#define UNO_NAME_LINESTARTCENTER                "LineStartCenter"
#define UNO_NAME_LINEENDCENTER                  "LineEndCenter"
#define UNO_NAME_LINETRANSPARENCE               "LineTransparence"

#define UNO_NAME_SHADOW                         "Shadow"
#define UNO_NAME_SHADOWCOLOR                    "ShadowColor"
#define UNO_NAME_SHADOWXDIST                    "ShadowXDistance"
#define UNO_NAME_SHADOWYDIST                    "ShadowYDistance"
#define UNO_NAME_SHADOWTRANSPARENCE             "ShadowTransparence"

#define UNO_NAME_EDGERADIUS                     "CornerRadius"

#define UNO_NAME_TEXT_MINFRAMEHEIGHT            "TextMinimumFrameHeight"
#define UNO_NAME_TEXT_AUTOGROWHEIGHT            "TextAutoGrowHeight"
#define UNO_NAME_TEXT_FITTOSIZE                 "TextFitToSize"
#define UNO_NAME_TEXT_LEFTDIST                  "TextLeftDistance"
#define UNO_NAME_TEXT_RIGHTDIST                 "TextRightDistance"
#define UNO_NAME_TEXT_UPPERDIST                 "TextUpperDistance"
#define UNO_NAME_TEXT_LOWERDIST                 "TextLowerDistance"
#define UNO_NAME_TEXT_VERTADJUST                "TextVerticalAdjust"
#define UNO_NAME_TEXT_MAXFRAMEHEIGHT            "TextMaximumFrameHeight"
#define UNO_NAME_TEXT_MINFRAMEWIDTH             "TextMinimumFrameWidth"
#define UNO_NAME_TEXT_MAXFRAMEWIDTH             "TextMaximumFrameWidth"
#define UNO_NAME_TEXT_AUTOGROWWIDTH             "TextAutoGrowWidth"
#define UNO_NAME_TEXT_HORZADJUST                "TextHorizontalAdjust"
#define UNO_NAME_TEXT_ANIKIND                   "TextAnimationKind"
#define UNO_NAME_TEXT_ANIDIRECTION              "TextAnimationDirection"
#define UNO_NAME_TEXT_ANISTARTINSIDE            "TextAnimationStartInside"
#define UNO_NAME_TEXT_ANISTOPINSIDE             "TextAnimationStopInside"
#define UNO_NAME_TEXT_ANICOUNT                  "TextAnimationCount"
#define UNO_NAME_TEXT_ANIDELAY                  "TextAnimationDelay"
#define UNO_NAME_TEXT_ANIAMOUNT                 "TextAnimationAmount"
#define UNO_NAME_TEXT_CONTOURFRAME              "TextContourFrame"
#define UNO_NAME_TEXT_WRITINGMODE               "TextWritingMode"

#define UNO_NAME_MEASUREKIND                    "MeasureKind"
#define UNO_NAME_MEASURETEXTHPOS                "MeasureTextHorizontalPosition"
#define UNO_NAME_MEASURETEXTVPOS                "MeasureTextVerticalPosition"
#define UNO_NAME_MEASURELINEDIST                "MeasureLineDistance"
#define UNO_NAME_MEASUREHELPLINEOVERHANG        "MeasureHelpLineOverhang"
#define UNO_NAME_MEASUREHELPLINEDIST            "MeasureHelpLineDistance"
#define UNO_NAME_MEASUREHELPLINE1LEN            "MeasureHelpLine1Length"
#define UNO_NAME_MEASUREHELPLINE2LEN            "MeasureHelpLine2Length"
#define UNO_NAME_MEASUREBELOWREFEDGE            "MeasureBelowReferenceEdge"
#define UNO_NAME_MEASURETEXTROTA90              "MeasureTextRotate90"
#define UNO_NAME_MEASURETEXTUPSIDEDOWN          "MeasureTextUpsideDown"
#define UNO_NAME_MEASUREOVERHANG                "MeasureOverhang"
#define UNO_NAME_MEASUREUNIT                    "MeasureUnit"
#define UNO_NAME_MEASURESCALE                   "MeasureScale"
#define UNO_NAME_MEASURESHOWUNIT                "MeasureShowUnit"
#define UNO_NAME_MEASUREFORMATSTRING            "MeasureFormatString"
#define UNO_NAME_MEASURETEXTAUTOANGLE           "MeasureTextAutoAngle"
#define UNO_NAME_MEASURETEXTAUTOANGLEVIEW       "MeasureTextAutoAngleView"
#define UNO_NAME_MEASURETEXTISFIXEDANGLE        "MeasureTextIsFixedAngle"
#define UNO_NAME_MEASURETEXTFIXEDANGLE          "MeasureTextFixedAngle"

#define UNO_NAME_CIRCKIND                       "CircleKind"
#define UNO_NAME_CIRCSTARTANGLE                 "CircleStartAngle"
#define UNO_NAME_CIRCENDANGLE                   "CircleEndAngle"

#define UNO_NAME_POLYGONKIND                    "PolygonKind"
#define UNO_NAME_POLYPOLYGON                    "PolyPolygon"
#define UNO_NAME_POLYPOLYGONBEZIER              "PolyPolygonBezier"
#define UNO_NAME_POLYGON                        "Polygon"

#define UNO_NAME_MISC_OBJ_ZORDER                "ZOrder"
#define UNO_NAME_MISC_OBJ_MOVEPROTECT           "MoveProtect"
#define UNO_NAME_MISC_OBJ_SIZEPROTECT           "SizeProtect"
#define UNO_NAME_MISC_OBJ_PRINTABLE             "Printable"
#define UNO_NAME_MISC_OBJ_LAYERID               "LayerID"
#define UNO_NAME_MISC_OBJ_LAYERNAME             "LayerName"
#define UNO_NAME_MISC_OBJ_NAME                  "Name"
#define UNO_NAME_MISC_OBJ_ROTATEANGLE           "RotateAngle"
#define UNO_NAME_MISC_OBJ_SHEARANGLE            "ShearAngle"
#define UNO_NAME_MISC_OBJ_ROTATION_POINT_X      "RotationPointX"
#define UNO_NAME_MISC_OBJ_ROTATION_POINT_Y      "RotationPointY"
#define UNO_NAME_MISC_OBJ_FRAMERECT             "FrameRect"
#define UNO_NAME_MISC_OBJ_BOUNDRECT             "BoundRect"

#define UNO_NAME_GRAPHOBJ_FILLBITMAP            "GraphicObjectFillBitmap"
#define UNO_NAME_GRAPHOBJ_GRAFURL               "GraphicURL"
#define UNO_NAME_GRAPHOBJ_GRAFSTREAMURL         "GraphicStreamURL"
#define UNO_NAME_GRAPHOBJ_URLPREFIX             "vnd.sun.star.GraphicObject:"
#define UNO_NAME_GRAPHOBJ_URLPKGPREFIX          "vnd.sun.star.Package:"

#define UNO_NAME_OLE2_METAFILE                  "MetaFile"
#define UNO_NAME_OLE2_PERSISTNAME               "PersistName"

#define UNO_NAME_3D_SCENE_PERSPECTIVE           "D3DScenePerspective"
#define UNO_NAME_3D_SCENE_DISTANCE              "D3DSceneDistance"
#define UNO_NAME_3D_SCENE_FOCAL_LENGTH          "D3DSceneFocalLength"
#define UNO_NAME_3D_SCENE_TWO_SIDED_LIGHTING    "D3DSceneTwoSidedLighting"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_1          "D3DSceneLightColor1"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_2          "D3DSceneLightColor2"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_3          "D3DSceneLightColor3"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_4          "D3DSceneLightColor4"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_5          "D3DSceneLightColor5"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_6          "D3DSceneLightColor6"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_7          "D3DSceneLightColor7"
#define UNO_NAME_3D_SCENE_LIGHTCOLOR_8          "D3DSceneLightColor8"
#define UNO_NAME_3D_SCENE_LIGHTON_1             "D3DSceneLightOn1"
#define UNO_NAME_3D_SCENE_LIGHTON_2             "D3DSceneLightOn2"
#define UNO_NAME_3D_SCENE_LIGHTON_3             "D3DSceneLightOn3"
#define UNO_NAME_3D_SCENE_LIGHTON_4             "D3DSceneLightOn4"
#define UNO_NAME_3D_SCENE_LIGHTON_5             "D3DSceneLightOn5"
#define UNO_NAME_3D_SCENE_LIGHTON_6             "D3DSceneLightOn6"
#define UNO_NAME_3D_SCENE_LIGHTON_7             "D3DSceneLightOn7"
#define UNO_NAME_3D_SCENE_LIGHTON_8             "D3DSceneLightOn8"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_1      "D3DSceneLightDirection1"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_2      "D3DSceneLightDirection2"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_3      "D3DSceneLightDirection3"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_4      "D3DSceneLightDirection4"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_5      "D3DSceneLightDirection5"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_6      "D3DSceneLightDirection6"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_7      "D3DSceneLightDirection7"
#define UNO_NAME_3D_SCENE_LIGHTDIRECTION_8      "D3DSceneLightDirection8"
#define UNO_NAME_3D_SCENE_AMBIENTCOLOR          "D3DSceneAmbientColor"
#define UNO_NAME_3D_SCENE_SHADOW_SLANT          "D3DSceneShadowSlant"
#define UNO_NAME_3D_SCENE_SHADE_MODE            "D3DSceneShadeMode"

#define UNO_NAME_3D_DOUBLE_SIDED                "D3DDoubleSided"
#define UNO_NAME_3D_NORMALS_KIND                "D3DNormalsKind"
#define UNO_NAME_3D_NORMALS_INVERT              "D3DNormalsInvert"
#define UNO_NAME_3D_TEXTURE_PROJ_X              "D3DTextureProjectionX"
#define UNO_NAME_3D_TEXTURE_PROJ_Y              "D3DTextureProjectionY"
#define UNO_NAME_3D_SHADOW_3D                   "D3DShadow3D"
#define UNO_NAME_3D_MAT_COLOR                   "D3DMaterialColor"
#define UNO_NAME_3D_MAT_EMISSION                "D3DMaterialEmission"
#define UNO_NAME_3D_MAT_SPECULAR                "D3DMaterialSpecular"
#define UNO_NAME_3D_MAT_SPECULAR_INTENSITY      "D3DMaterialSpecularIntensity"
#define UNO_NAME_3D_TEXTURE_KIND                "D3DTextureKind"
#define UNO_NAME_3D_TEXTURE_MODE                "D3DTextureMode"
#define UNO_NAME_3D_TEXTURE_FILTER              "D3DTextureFilter"

#define UNO_NAME_3D_HORZ_SEGS                   "D3DHorizontalSegments"
#define UNO_NAME_3D_VERT_SEGS                   "D3DVerticalSegments"

#define UNO_NAME_3D_PERCENT_DIAGONAL            "D3DPercentDiagonal"
#define UNO_NAME_3D_BACKSCALE                   "D3DBackscale"
#define UNO_NAME_3D_LATHE_END_ANGLE             "D3DEndAngle"

#define UNO_NAME_3D_EXTRUDE_DEPTH               "D3DDepth"

#define UNO_NAME_3D_TRANSFORM_MATRIX            "D3DTransformMatrix"
#define UNO_NAME_3D_CAMERA_GEOMETRY             "D3DCameraGeometry"
#define UNO_NAME_3D_POS                         "D3DPosition"
#define UNO_NAME_3D_SIZE                        "D3DSize"
#define UNO_NAME_3D_POS_IS_CENTER               "D3DPositionIsCenter"
#define UNO_NAME_3D_POLYPOLYGON3D               "D3DPolyPolygon3D"
#define UNO_NAME_3D_NORMALSPOLYGON3D            "D3DNormalsPolygon3D"
#define UNO_NAME_3D_TEXTUREPOLYGON3D            "D3DTexturePolygon3D"
#define UNO_NAME_3D_LINEONLY                    "D3DLineOnly"

// #107245# New 3D properties which are possible for lathe and extrude 3d objects
#define UNO_NAME_3D_SMOOTH_NORMALS              "D3DSmoothNormals"
#define UNO_NAME_3D_SMOOTH_LIDS                 "D3DSmoothLids"
#define UNO_NAME_3D_CHARACTER_MODE              "D3DCharacterMode"
#define UNO_NAME_3D_CLOSE_FRONT                 "D3DCloseFront"
#define UNO_NAME_3D_CLOSE_BACK                  "D3DCloseBack"

#define UNO_NAME_NUMBERING                      "IsNumbering"
#define UNO_NAME_NUMBERING_RULES                "NumberingRules"
#define UNO_NAME_NUMBERING_LEVEL                "NumberingLevel"

#define UNO_NAME_NRULE_NUMBERINGTYPE            "NumberingType"
#define UNO_NAME_NRULE_PREFIX                   "Prefix"
#define UNO_NAME_NRULE_SUFFIX                   "Suffix"
#define UNO_NAME_NRULE_BULLETID                 "BulletId"
#define UNO_NAME_NRULE_BULLET_COLOR             "BulletColor"
#define UNO_NAME_NRULE_BULLET_RELSIZE           "BulletRelSize"
#define UNO_NAME_NRULE_BULLET_FONT              "BulletFont"
#define UNO_NAME_NRULE_GRAPHICURL               "GraphicURL"
#define UNO_NAME_NRULE_START_WITH               "StartWith"
#define UNO_NAME_NRULE_LEFT_MARGIN              "LeftMargin"
#define UNO_NAME_NRULE_FIRST_LINE_OFFSET        "FirstLineOffset"
#define UNO_NAME_NRULE_ADJUST                   "Adjust"

#define UNO_NAME_EDIT_FONT_DESCRIPTOR           "FontDescriptor"
#define UNO_NAME_EDIT_FONT_STYLENAME            "FontStyleName"

#define UNO_NAME_EDIT_PARA_ADJUST               "ParaAdjust"
#define UNO_NAME_EDIT_PARA_BMARGIN              "ParaBottomMargin"
#define UNO_NAME_EDIT_PARA_LASTLINEADJ          "ParaLastLineAdjust"
#define UNO_NAME_EDIT_PARA_LMARGIN              "ParaLeftMargin"
#define UNO_NAME_EDIT_PARA_LRPARAMARGIN         "ParaLeftRightParaMargin"
#define UNO_NAME_EDIT_PARA_LINESPACING          "ParaLineSpacing"
#define UNO_NAME_EDIT_PARA_RMARGIN              "ParaRightMargin"
#define UNO_NAME_EDIT_PARA_TAPSTOPS             "ParaTabStops"
#define UNO_NAME_EDIT_PARA_TBMARGIN             "ParaTopBottomMargin"
#define UNO_NAME_EDIT_PARA_TMARGIN              "ParaTopMargin"
#define UNO_NAME_EDIT_PARA_IS_HYPHEN            "ParaIsHyphenation"
#define UNO_NAME_EDIT_PARA_IS_HANGING_PUNCTUATION    "ParaIsHangingPunctuation"
#define UNO_NAME_EDIT_PARA_IS_CHARACTER_DISTANCE     "ParaIsCharacterDistance"
#define UNO_NAME_EDIT_PARA_IS_FORBIDDEN_RULES       "ParaIsForbiddenRules"
#define UNO_NAME_EDIT_PARA_FIRST_LINE_INDENT    "ParaFirstLineIndent"

#define UNO_NAME_EDIT_CHAR_HEIGHT               "CharHeight"
#define UNO_NAME_EDIT_CHAR_FONTNAME             "CharFontName"
#define UNO_NAME_EDIT_CHAR_FONTSTYLENAME        "CharFontStyleName"
#define UNO_NAME_EDIT_CHAR_FONTFAMILY           "CharFontFamily"
#define UNO_NAME_EDIT_CHAR_FONTCHARSET          "CharFontCharSet"
#define UNO_NAME_EDIT_CHAR_FONTPITCH            "CharFontPitch"
#define UNO_NAME_EDIT_CHAR_POSTURE              "CharPosture"
#define UNO_NAME_EDIT_CHAR_WEIGHT               "CharWeight"
#define UNO_NAME_EDIT_CHAR_LOCALE               "CharLocale"

#define UNO_NAME_EDIT_CHAR_HEIGHT_ASIAN         "CharHeightAsian"
#define UNO_NAME_EDIT_CHAR_FONTNAME_ASIAN       "CharFontNameAsian"
#define UNO_NAME_EDIT_CHAR_FONTSTYLENAME_ASIAN  "CharFontStyleNameAsian"
#define UNO_NAME_EDIT_CHAR_FONTFAMILY_ASIAN     "CharFontFamilyAsian"
#define UNO_NAME_EDIT_CHAR_FONTCHARSET_ASIAN    "CharFontCharSetAsian"
#define UNO_NAME_EDIT_CHAR_FONTPITCH_ASIAN      "CharFontPitchAsian"
#define UNO_NAME_EDIT_CHAR_POSTURE_ASIAN        "CharPostureAsian"
#define UNO_NAME_EDIT_CHAR_WEIGHT_ASIAN         "CharWeightAsian"
#define UNO_NAME_EDIT_CHAR_LOCALE_ASIAN         "CharLocaleAsian"

#define UNO_NAME_EDIT_CHAR_HEIGHT_COMPLEX       "CharHeightComplex"
#define UNO_NAME_EDIT_CHAR_FONTNAME_COMPLEX     "CharFontNameComplex"
#define UNO_NAME_EDIT_CHAR_FONTSTYLENAME_COMPLEX "CharFontStyleNameComplex"
#define UNO_NAME_EDIT_CHAR_FONTFAMILY_COMPLEX   "CharFontFamilyComplex"
#define UNO_NAME_EDIT_CHAR_FONTCHARSET_COMPLEX  "CharFontCharSetComplex"
#define UNO_NAME_EDIT_CHAR_FONTPITCH_COMPLEX    "CharFontPitchComplex"
#define UNO_NAME_EDIT_CHAR_POSTURE_COMPLEX      "CharPostureComplex"
#define UNO_NAME_EDIT_CHAR_WEIGHT_COMPLEX       "CharWeightComplex"
#define UNO_NAME_EDIT_CHAR_LOCALE_COMPLEX       "CharLocaleComplex"

#define UNO_NAME_EDIT_CHAR_COLOR                "CharColor"
#define UNO_NAME_EDIT_CHAR_CROSSEDOUT           "CharCrossedOut"
#define UNO_NAME_EDIT_CHAR_STRIKEOUT            "CharStrikeout"
#define UNO_NAME_EDIT_CHAR_ESCAPEMENT           "CharEscapement"
#define UNO_NAME_EDIT_CHAR_FONTNAME             "CharFontName"
#define UNO_NAME_EDIT_CHAR_SHADOWED             "CharShadowed"
#define UNO_NAME_EDIT_CHAR_UNDERLINE            "CharUnderline"

#define UNO_NAME_BITMAP                         "Bitmap"

#define UNO_NAME_LINKDISPLAYNAME                "LinkDisplayName"
#define UNO_NAME_LINKDISPLAYBITMAP              "LinkDisplayBitmap"

#define UNO_NAME_GRAPHIC_LUMINANCE              "AdjustLuminance"
#define UNO_NAME_GRAPHIC_CONTRAST               "AdjustContrast"
#define UNO_NAME_GRAPHIC_RED                    "AdjustRed"
#define UNO_NAME_GRAPHIC_GREEN                  "AdjustGreen"
#define UNO_NAME_GRAPHIC_BLUE                   "AdjustBlue"
#define UNO_NAME_GRAPHIC_GAMMA                  "Gamma"
#define UNO_NAME_GRAPHIC_TRANSPARENCY           "Transparency"
#define UNO_NAME_GRAPHIC_COLOR_MODE             "GraphicColorMode"
#define UNO_NAME_GRAPHIC_GRAPHICCROP            "GraphicCrop"

#define UNO_NAME_AUTOSHAPE_ADJUSTMENT           "AutoShapeAdjustment"

// Die folgenden Properties sind veraltet und koennen irgendwann mal raus
#define UNO_NAME_EDIT_FONT_COLOR                "FontColor"
#define UNO_NAME_EDIT_FONT_ESCAPEMENT           "FontEscapement"
#define UNO_NAME_EDIT_FONT_HEIGHT               "FontHeight"
#define UNO_NAME_EDIT_FONT_SHADOWED             "FontShadowed"
#define UNO_NAME_EDIT_FONT_SLANT                "FontSlant"
#define UNO_NAME_EDIT_FONT_STRIKEOUT            "FontStrikeout"
#define UNO_NAME_EDIT_FONT_UNDERLINE            "FontUnderline"
#define UNO_NAME_EDIT_FONT_WEIGHT               "FontWeight"
#define UNO_NAME_EDIT_CHAR_STYLE                "CharStyle"
#define UNO_NAME_EDIT_FONT_FAMILY               "FontFamily"
#define UNO_NAME_EDIT_FONT_NAME                 "FontName"
#define UNO_NAME_EDIT_FONT_CHARSET              "FontCharset"
// Ende der veralteten Properties

}//end of namespace binfilter
#endif

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