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#ifndef _SVDGLEV_HXX
#define _SVDGLEV_HXX

#include <bf_svtools/bf_solar.h>

// HACK to avoid too deep includes and to have some
// levels free in svdmark itself (MS compiler include depth limit)
#include <bf_svx/svdhdl.hxx>

#include <bf_svx/svdpoev.hxx>
namespace binfilter {

//************************************************************
//   Vorausdeklarationen
//************************************************************

class SdrGluePoint;

////////////////////////////////////////////////////////////////////////////////////////////////////
//
// GLUE EDIT VIEW
//
//  Editieren von Klebepunkten an den Objekten (Klebepunkte fuer Verbinder)
//
////////////////////////////////////////////////////////////////////////////////////////////////////

class SdrGlueEditView: public SdrPolyEditView
{
    void ImpClearVars();

    // Markierte Klebepunkte kopieren und anstelle der alten markieren
    typedef void (*PGlueDoFunc)(SdrGluePoint&, const SdrObject* pObj, const void*, const void*, const void*, const void*, const void*);
    typedef void (*PGlueTrFunc)(Point&, const void*, const void*, const void*, const void*, const void*);

public:
    SdrGlueEditView(SdrModel* pModel1, OutputDevice* pOut=NULL);
    virtual ~SdrGlueEditView();

    // Durch den Parameter nThisEsc uebergibt man die Richtung, die man
    // checken bzw. setzen/loeschen will.
    // Moegliche Werte fuer nThisEsc sind z.Zt.
    // SDRESC_LEFT, SDRESC_RIGHT, SDRESC_TOP und SDRESC_BOTTOM
    BOOL IsSetMarkedGluePointsEscDirPossible() const { return !IsReadOnly() && HasMarkedGluePoints(); }

    // Checken/setzen, ob die Klebepunktpositionen relativ zur
    // Objektgroesse sind (Percent=TRUE) oder nicht (Percent=FALSE)
    BOOL IsSetMarkedGluePointsPercentPossible() const { return !IsReadOnly() && HasMarkedGluePoints(); }

    // bVert=FALSE: Horizontales Alignment checken/setzen
    //      SDRHORZALIGN_CENTER
    //      SDRHORZALIGN_LEFT
    //      SDRHORZALIGN_RIGHT
    //      SDRHORZALIGN_DONTCARE (nur bei Get())
    // bVert=TRUE: Vertikales Alignment checken/setzen
    //      SDRVERTALIGN_CENTER
    //      SDRVERTALIGN_TOP
    //      SDRVERTALIGN_BOTTOM
    //      SDRVERTALIGN_DONTCARE (nur bei Get())

    // Alle merkierten Klebepunkte entfernen

    void MirrorMarkedGluePoints(const Point& rRef1, const Point& rRef2, BOOL bCopy=FALSE);
    void MirrorMarkedGluePointsHorizontal(BOOL bCopy=FALSE);
    void MirrorMarkedGluePointsVertical(BOOL bCopy=FALSE);
    void ShearMarkedGluePoints(const Point& rRef, long nWink, BOOL bVShear=FALSE, BOOL bCopy=FALSE);
    void CrookMarkedGluePoints(const Point& rRef, const Point& rRad, SdrCrookMode eMode, BOOL bVertical=FALSE, BOOL bNoContortion=FALSE, BOOL bCopy=FALSE);
    void DistortMarkedGluePoints(const Rectangle& rRef, const XPolygon& rDistortedRect, BOOL bNoContortion=FALSE, BOOL bCopy=FALSE);

    void AlignMarkedGluePoints(SdrHorAlign eHor, SdrVertAlign eVert);
};

}//end of namespace binfilter
#endif //_SVDGLEV_HXX

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