/////////////////////////////
/// Worker Iterable APIs
/////////////////////////////

interface Cache {
    addAll(requests: Iterable<RequestInfo>): Promise<void>;
}

interface CanvasPath {
    roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | Iterable<number | DOMPointInit>): void;
}

interface CanvasPathDrawingStyles {
    setLineDash(segments: Iterable<number>): void;
}

interface DOMStringList {
    [Symbol.iterator](): IterableIterator<string>;
}

interface FileList {
    [Symbol.iterator](): IterableIterator<File>;
}

interface FontFaceSet extends Set<FontFace> {
}

interface FormData {
    [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>;
    /** Returns an array of key, value pairs for every entry in the list. */
    entries(): IterableIterator<[string, FormDataEntryValue]>;
    /** Returns a list of keys in the list. */
    keys(): IterableIterator<string>;
    /** Returns a list of values in the list. */
    values(): IterableIterator<FormDataEntryValue>;
}

interface Headers {
    [Symbol.iterator](): IterableIterator<[string, string]>;
    /** Returns an iterator allowing to go through all key/value pairs contained in this object. */
    entries(): IterableIterator<[string, string]>;
    /** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */
    keys(): IterableIterator<string>;
    /** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */
    values(): IterableIterator<string>;
}

interface IDBDatabase {
    /** Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */
    transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode, options?: IDBTransactionOptions): IDBTransaction;
}

interface IDBObjectStore {
    /**
     * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException.
     *
     * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction.
     */
    createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex;
}

interface MessageEvent<T = any> {
    /** @deprecated */
    initMessageEvent(type: string, bubbles?: boolean, cancelable?: boolean, data?: any, origin?: string, lastEventId?: string, source?: MessageEventSource | null, ports?: Iterable<MessagePort>): void;
}

interface SubtleCrypto {
    deriveKey(algorithm: AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params, baseKey: CryptoKey, derivedKeyType: AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;
    generateKey(algorithm: RsaHashedKeyGenParams | EcKeyGenParams, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKeyPair>;
    generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>;
    generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKeyPair | CryptoKey>;
    importKey(format: "jwk", keyData: JsonWebKey, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>;
    importKey(format: Exclude<KeyFormat, "jwk">, keyData: BufferSource, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;
    unwrapKey(format: KeyFormat, wrappedKey: BufferSource, unwrappingKey: CryptoKey, unwrapAlgorithm: AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams, unwrappedKeyAlgorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>;
}

interface URLSearchParams {
    [Symbol.iterator](): IterableIterator<[string, string]>;
    /** Returns an array of key, value pairs for every entry in the search params. */
    entries(): IterableIterator<[string, string]>;
    /** Returns a list of keys in the search params. */
    keys(): IterableIterator<string>;
    /** Returns a list of values in the search params. */
    values(): IterableIterator<string>;
}

interface WEBGL_draw_buffers {
    drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
}

interface WEBGL_multi_draw {
    multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
    multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array | Iterable<GLint>, firstsOffset: GLuint, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, drawcount: GLsizei): void;
    multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, instanceCountsList: Int32Array | Iterable<GLsizei>, instanceCountsOffset: GLuint, drawcount: GLsizei): void;
    multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array | Iterable<GLsizei>, countsOffset: GLuint, type: GLenum, offsetsList: Int32Array | Iterable<GLsizei>, offsetsOffset: GLuint, drawcount: GLsizei): void;
}

interface WebGL2RenderingContextBase {
    clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
    clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void;
    clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
    drawBuffers(buffers: Iterable<GLenum>): void;
    getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any;
    getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null;
    invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
    invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void;
    transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
    uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void;
    vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void;
}

interface WebGL2RenderingContextOverloads {
    uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
    uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void;
}

interface WebGLRenderingContextBase {
    vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void;
    vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void;
    vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void;
    vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void;
}

interface WebGLRenderingContextOverloads {
    uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
    uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
    uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
    uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
    uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
    uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
    uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void;
    uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void;
    uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
    uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
    uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void;
}
