# Microsoft Developer Studio Project File - Name="test1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=test1 - WinIA64 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "test1_ia64.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "test1_ia64.mak" CFG="test1 - WinIA64 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "test1 - WinIA64 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "test1 - WinIA64 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "test1 - WinIA64 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "release"
# PROP Intermediate_Dir "release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN64" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Zi /O2 /I "../include" /D "_CONSOLE" /D "_MBCS" /D "_WINDOWS" /D "NDEBUG" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console  /machine:IA64
# ADD LINK32 ..\lib_release\libmysql.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib bufferoverflowU.lib /nologo /subsystem:console  /machine:IA64

!ELSEIF  "$(CFG)" == "test1 - WinIA64 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN64" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Zi /Od /I "../include" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "_WINDOWS" /D "_IA64_" /D "WIN64" /D "WIN32" /D "_AFX_NO_DAO_SUPPORT" /FD /G2 /EHsc /Wp64 /Zm600 /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug  /machine:IA64
# ADD LINK32 libmysql.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib bufferoverflowU.lib /nologo /subsystem:console /incremental:no /debug  /libpath:"..\lib_debug" /machine:IA64
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "test1 - WinIA64 Release"
# Name "test1 - WinIA64 Debug"
# Begin Source File

SOURCE=.\mysql_thr.c

!IF  "$(CFG)" == "test1 - WinIA64 Release"

# ADD CPP /MT /Zi /O2 /G2 /EHsc /Wp64 /Zm600

!ELSEIF  "$(CFG)" == "test1 - WinIA64 Debug"

!ENDIF 

# End Source File
# End Target
# End Project
