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//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 2.0, as
// published by the Free Software Foundation.
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// Without limiting anything contained in the foregoing, this file,
// which is part of MySQL Connector/NET, is also subject to the
// Universal FOSS Exception, version 1.0, a copy of which can be found at
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//
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// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License, version 2.0, for more details.
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using System;
using System.Diagnostics;
using System.Text;

namespace MySql.Data.MySqlClient.Authentication
{
  /// <summary>
  /// Defines the default behavior for an authentication plugin.
  /// </summary>
  public abstract class MySqlAuthenticationPlugin
  {
    private NativeDriver _driver;

    /// <summary>
    /// Gets or sets the authentication data returned by the server.
    /// </summary>
    protected byte[] AuthenticationData;

    /// <summary>
    /// This is a factory method that is used only internally.  It creates an auth plugin based on the method type
    /// </summary>
    /// <param name="method"></param>
    /// <param name="driver"></param>
    /// <param name="authData"></param>
    /// <returns></returns>
    internal static MySqlAuthenticationPlugin GetPlugin(string method, NativeDriver driver, byte[] authData)
    {
      if (method == "mysql_old_password")
      {
        driver.Close(true);
        throw new MySqlException(Resources.OldPasswordsNotSupported);
      }
      MySqlAuthenticationPlugin plugin = AuthenticationPluginManager.GetPlugin(method);
      if (plugin == null)
        throw new MySqlException(String.Format(Resources.UnknownAuthenticationMethod, method));

      plugin._driver = driver;
      plugin.SetAuthData(authData);
      return plugin;
    }

    /// <summary>
    /// Gets the connection option settings.
    /// </summary>
    protected MySqlConnectionStringBuilder Settings => _driver.Settings;

    /// <summary>
    /// Gets the server version associated with this authentication plugin.
    /// </summary>
    protected Version ServerVersion => new Version(_driver.Version.Major, _driver.Version.Minor, _driver.Version.Build);

    internal ClientFlags Flags => _driver.Flags;

    /// <summary>
    /// Gets the encoding assigned to the native driver.
    /// </summary>
    protected Encoding Encoding => _driver.Encoding;

    /// <summary>
    /// Sets the authentication data required to encode, encrypt, or convert the password of the user.
    /// </summary>
    /// <param name="data">A byte array containing the authentication data provided by the server.</param>
    /// <remarks>This method may be overriden based on the requirements by the implementing authentication plugin.</remarks>
    protected virtual void SetAuthData(byte[] data)
    {
      AuthenticationData = data;
    }

    /// <summary>
    /// Defines the behavior when checking for constraints.
    /// </summary>
    /// <remarks>This method is intended to be overriden.</remarks>
    protected virtual void CheckConstraints()
    {
    }

    /// <summary>
    /// Throws a <see cref="MySqlException"/> that encapsulates the original exception.
    /// </summary>
    /// <param name="ex">The exception to encapsulate.</param>
    protected virtual void AuthenticationFailed(Exception ex)
    {
      string msg = String.Format(Resources.AuthenticationFailed, Settings.Server, GetUsername(), PluginName, ex.Message);
      throw new MySqlException(msg, ex);
    }

    /// <summary>
    /// Defines the behavior when authentication is successful.
    /// </summary>
    /// <remarks>This method is intended to be overriden.</remarks>
    protected virtual void AuthenticationSuccessful()
    {
    }

    /// <summary>
    /// Defines the behavior when more data is required from the server.
    /// </summary>
    /// <param name="data">The data returned by the server.</param>
    /// <returns>The data to return to the server.</returns>
    /// <remarks>This method is intended to be overriden.</remarks>
    protected virtual byte[] MoreData(byte[] data)
    {
      return null;
    }

    internal void Authenticate(bool reset)
    {
      CheckConstraints();

      MySqlPacket packet = _driver.Packet;

      // send auth response
      packet.WriteString(GetUsername());

      // now write the password
      WritePassword(packet);

      if ((Flags & ClientFlags.CONNECT_WITH_DB) != 0 || reset)
      {
        if (!String.IsNullOrEmpty(Settings.Database))
          packet.WriteString(Settings.Database);
      }

      if (reset)
        packet.WriteInteger(8, 2);

      if ((Flags & ClientFlags.PLUGIN_AUTH) != 0)
        packet.WriteString(PluginName);

      _driver.SetConnectAttrs();
      _driver.SendPacket(packet);

      // Read server response.
      packet = ReadPacket();
      byte[] b = packet.Buffer;

      if (PluginName == "caching_sha2_password" && b[0] == 0x01)
      {
        // React to the authentication type set by server: FAST, FULL.
        ContinueAuthentication(new byte[] { b[1] });
      }

      // Auth switch request Protocol::AuthSwitchRequest.
      if (b[0] == 0xfe)
      {
        if (packet.IsLastPacket)
        {
          _driver.Close(true);
          throw new MySqlException(Resources.OldPasswordsNotSupported);
        }
        else
        {
          HandleAuthChange(packet);
        }
      }
      _driver.ReadOk(false);
      AuthenticationSuccessful();
    }

    private void WritePassword(MySqlPacket packet)
    {
      bool secure = (Flags & ClientFlags.SECURE_CONNECTION) != 0;
      object password = GetPassword();
      if (password is string)
      {
        if (secure)
          packet.WriteLenString((string)password);
        else
          packet.WriteString((string)password);
      }
      else if (password == null)
        packet.WriteByte(0);
      else if (password is byte[])
        packet.Write(password as byte[]);
      else throw new MySqlException("Unexpected password format: " + password.GetType());
    }

    private MySqlPacket ReadPacket()
    {
      try
      {
        MySqlPacket p = _driver.ReadPacket();
        return p;
      }
      catch (MySqlException ex)
      {
        // Make sure this is an auth failed ex
        AuthenticationFailed(ex);
        return null;
      }
    }

    private void HandleAuthChange(MySqlPacket packet)
    {
      byte b = packet.ReadByte();
      Debug.Assert(b == 0xfe);

      string method = packet.ReadString();
      byte[] authData = new byte[packet.Length - packet.Position];
      Array.Copy(packet.Buffer, packet.Position, authData, 0, authData.Length);

      MySqlAuthenticationPlugin plugin = GetPlugin(method, _driver, authData);
      plugin.CheckConstraints();
      plugin.ContinueAuthentication();
    }

    private void ContinueAuthentication(byte[] data = null)
    {
      MySqlPacket packet = _driver.Packet;
      packet.Clear();

      byte[] moreData = MoreData(data);

      while (moreData != null)
      {
        packet.Clear();
        packet.Write(moreData);
        _driver.SendPacket(packet);

        packet = ReadPacket();
        byte prefixByte = packet.Buffer[0];
        if (prefixByte != 1) return;

        // A prefix of 0x01 means need more auth data.
        byte[] responseData = new byte[packet.Length - 1];
        Array.Copy(packet.Buffer, 1, responseData, 0, responseData.Length);
        moreData = MoreData(responseData);
      }
      // We get here if MoreData returned null but the last packet read was a more data packet.
      ReadPacket();
    }

    /// <summary>
    /// Gets the plugin name based on the authentication plugin type defined during the creation of this object.
    /// </summary>
    public abstract string PluginName { get; }

    /// <summary>
    /// Gets the user name associated to the connection settings.
    /// </summary>
    /// <returns>The user name associated to the connection settings.</returns>
    public virtual string GetUsername()
    {
      return !string.IsNullOrWhiteSpace(Settings.UserID) ? Settings.UserID : Environment.UserName;
    }

    /// <summary>
    /// Gets the encoded, encrypted, or converted password based on the authentication plugin type defined during the creation of this object.
    /// This method is intended to be overriden.
    /// </summary>
    /// <returns>An object containing the encoded, encrypted, or converted password.</returns>
    public virtual object GetPassword()
    {
      return null;
    }
  }
}
