/*
 *  Copyright 2013 Sebastian Kügler <sebas@kde.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  2.010-1301, USA.
 */

import QtQuick 2.0

ShaderExample {

    pageName: "Colors"
    pageDescription: ""

    ShaderEffect {
        anchors.fill: parent
        anchors.topMargin: 48
        opacity: 0.2

        fragmentShader: {
            "uniform mat4 gl_ModelViewMatrix;" +
            "uniform mat4 gl_ProjectionMatrix;" +
            //"attribute vec4 gl_Vertex;" +
            "void main(void) {" +
            "   gl_FragColor = vec4(1.0, 0.0, 0.0, 0.3); " +
            "   gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; " +
            "}"
        }
    }
}

