    # Original: https://learnxinyminutes.com/docs/elixir/

    # Single line comments start with a number symbol.

    # There's no multi-line comment,
    # but you can stack multiple comments.

    # To use the elixir shell use the `iex` command.
    # Compile your modules with the `elixirc` command.

    # Both should be in your path if you installed elixir correctly.

    ## ---------------------------
    ## -- Basic types
    ## ---------------------------

    # There are numbers
    3    # integer
    0x1F # integer
    3.0  # float

    # Atoms, that are literals, a constant with name. They start with `:`.
    :hello # atom

    # Tuples that are stored contiguously in memory.
    {1,2,3} # tuple

    # We can access a tuple element with the `elem` function:
    elem({1, 2, 3}, 0) #=> 1

    # Lists that are implemented as linked lists.
    [1,2,3] # list

    # We can access the head and tail of a list as follows:
    [head | tail] = [1,2,3]
    head #=> 1
    tail #=> [2,3]

    # In elixir, just like in Erlang, the `=` denotes pattern matching and
    # not an assignment.
    #
    # This means that the left-hand side (pattern) is matched against a
    # right-hand side.
    #
    # This is how the above example of accessing the head and tail of a list works.

    # A pattern match will error when the sides don't match, in this example
    # the tuples have different sizes.
    # {a, b, c} = {1, 2} #=> ** (MatchError) no match of right hand side value: {1,2}

    # There are also binaries
    <<1,2,3>> # binary

    # Strings and char lists
    "hello" # string
    'hello' # char list

    # Multi-line strings
    """
    I'm a multi-line
    string.
    """
    #=> "I'm a multi-line\nstring.\n"

    # Strings are all encoded in UTF-8:
    "héllò" #=> "héllò"

    # Strings are really just binaries, and char lists are just lists.
    <<?a, ?b, ?c>> #=> "abc"
    [?a, ?b, ?c]   #=> 'abc'

    # `?a` in elixir returns the ASCII integer for the letter `a`
    ?a #=> 97

    # To concatenate lists use `++`, for binaries use `<>`
    [1,2,3] ++ [4,5]     #=> [1,2,3,4,5]
    'hello ' ++ 'world'  #=> 'hello world'

    <<1,2,3>> <> <<4,5>> #=> <<1,2,3,4,5>>
    "hello " <> "world"  #=> "hello world"

    # Ranges are represented as `start..end` (both inclusive)
    1..10 #=> 1..10
    lower..upper = 1..10 # Can use pattern matching on ranges as well
    [lower, upper] #=> [1, 10]

    ## ---------------------------
    ## -- Operators
    ## ---------------------------

    # Some math
    1 + 1  #=> 2
    10 - 5 #=> 5
    5 * 2  #=> 10
    10 / 2 #=> 5.0

    # In elixir the operator `/` always returns a float.

    # To do integer division use `div`
    div(10, 2) #=> 5

    # To get the division remainder use `rem`
    rem(10, 3) #=> 1

    # There are also boolean operators: `or`, `and` and `not`.
    # These operators expect a boolean as their first argument.
    true and true #=> true
    false or true #=> true
    # 1 and true    #=> ** (ArgumentError) argument error

    # Elixir also provides `||`, `&&` and `!` which accept arguments of any type.
    # All values except `false` and `nil` will evaluate to true.
    1 || true  #=> 1
    false && 1 #=> false
    nil && 20  #=> nil
    !true #=> false

    # For comparisons we have: `==`, `!=`, `===`, `!==`, `<=`, `>=`, `<` and `>`
    1 == 1 #=> true
    1 != 1 #=> false
    1 < 2  #=> true

    # `===` and `!==` are more strict when comparing integers and floats:
    1 == 1.0  #=> true
    1 === 1.0 #=> false

    # We can also compare two different data types:
    1 < :hello #=> true

    # The overall sorting order is defined below:
    # number < atom < reference < functions < port < pid < tuple < list < bit string

    # To quote Joe Armstrong on this: "The actual order is not important,
    # but that a total ordering is well defined is important."

    ## ---------------------------
    ## -- Control Flow
    ## ---------------------------

    # `if` expression
    if false do
      "This will never be seen"
    else
      "This will"
    end

    # There's also `unless`
    unless true do
      "This will never be seen"
    else
      "This will"
    end

    # Remember pattern matching? Many control-flow structures in elixir rely on it.

    # `case` allows us to compare a value against many patterns:
    case {:one, :two} do
      {:four, :five} ->
        "This won't match"
      {:one, x} ->
        "This will match and bind `x` to `:two`"
      _ ->
        "This will match any value"
    end

    # It's common to bind the value to `_` if we don't need it.
    # For example, if only the head of a list matters to us:
    [head | _] = [1,2,3]
    head #=> 1

    # For better readability we can do the following:
    [head | _tail] = [:a, :b, :c]
    head #=> :a

    # `cond` lets us check for many conditions at the same time.
    # Use `cond` instead of nesting many `if` expressions.
    cond do
      1 + 1 == 3 ->
        "I will never be seen"
      2 * 5 == 12 ->
        "Me neither"
      1 + 2 == 3 ->
        "But I will"
    end

    # It is common to set the last condition equal to `true`, which will always match.
    cond do
      1 + 1 == 3 ->
        "I will never be seen"
      2 * 5 == 12 ->
        "Me neither"
      true ->
        "But I will (this is essentially an else)"
    end

    # `try/catch` is used to catch values that are thrown, it also supports an
    # `after` clause that is invoked whether or not a value is caught.
    try do
      throw(:hello)
    catch
      message -> "Got #{message}."
    after
      IO.puts("I'm the after clause.")
    end
    #=> I'm the after clause
    # "Got :hello"

    ## ---------------------------
    ## -- Modules and Functions
    ## ---------------------------

    # Anonymous functions (notice the dot)
    square = fn(x) -> x * x end
    square.(5) #=> 25

    # They also accept many clauses and guards.
    # Guards let you fine tune pattern matching,
    # they are indicated by the `when` keyword:
    f = fn
      x, y when x > 0 -> x + y
      x, y -> x * y
    end

    f.(1, 3)  #=> 4
    f.(-1, 3) #=> -3

    # Elixir also provides many built-in functions.
    # These are available in the current scope.
    is_number(10)    #=> true
    is_list("hello") #=> false
    elem({1,2,3}, 0) #=> 1

    # You can group several functions into a module. Inside a module use `def`
    # to define your functions.
    defmodule Math do
      def sum(a, b) do
        a + b
      end

      def square(x) do
        x * x
      end
    end

    Math.sum(1, 2)  #=> 3
    Math.square(3) #=> 9

    # To compile our simple Math module save it as `math.ex` and use `elixirc`
    # in your terminal: elixirc math.ex

    # Inside a module we can define functions with `def` and private functions with `defp`.
    # A function defined with `def` is available to be invoked from other modules,
    # a private function can only be invoked locally.
    defmodule PrivateMath do
      def sum(a, b) do
        do_sum(a, b)
      end

      defp do_sum(a, b) do
        a + b
      end
    end

    PrivateMath.sum(1, 2)    #=> 3
    # PrivateMath.do_sum(1, 2) #=> ** (UndefinedFunctionError)

    # Function declarations also support guards and multiple clauses:
    defmodule Geometry do
      def area({:rectangle, w, h}) do
        w * h
      end

      def area({:circle, r}) when is_number(r) do
        3.14 * r * r
      end
    end

    Geometry.area({:rectangle, 2, 3}) #=> 6
    Geometry.area({:circle, 3})       #=> 28.25999999999999801048
    # Geometry.area({:circle, "not_a_number"})
    #=> ** (FunctionClauseError) no function clause matching in Geometry.area/1

    # Due to immutability, recursion is a big part of elixir
    defmodule Recursion do
      def sum_list([head | tail], acc) do
        sum_list(tail, acc + head)
      end

      def sum_list([], acc) do
        acc
      end
    end

    Recursion.sum_list([1,2,3], 0) #=> 6

    # Elixir modules support attributes, there are built-in attributes and you
    # may also add custom ones.
    defmodule MyMod do
      @moduledoc """
      This is a built-in attribute on a example module.
      """

      @my_data 100 # This is a custom attribute.
      IO.inspect(@my_data) #=> 100
    end

    ## ---------------------------
    ## -- Structs and Exceptions
    ## ---------------------------

    # Structs are extensions on top of maps that bring default values,
    # compile-time guarantees and polymorphism into Elixir.
    defmodule Person do
      defstruct name: nil, age: 0, height: 0
    end

    joe_info = %Person{ name: "Joe", age: 30, height: 180 }
    #=> %Person{age: 30, height: 180, name: "Joe"}

    # Access the value of name
    joe_info.name #=> "Joe"

    # Update the value of age
    older_joe_info = %{ joe_info | age: 31 }
    #=> %Person{age: 31, height: 180, name: "Joe"}

    # The `try` block with the `rescue` keyword is used to handle exceptions
    try do
      raise "some error"
    rescue
      RuntimeError -> "rescued a runtime error"
      _error -> "this will rescue any error"
    end
    #=> "rescued a runtime error"

    # All exceptions have a message
    try do
      raise "some error"
    rescue
      x in [RuntimeError] ->
        x.message
    end
    #=> "some error"

    ## ---------------------------
    ## -- Concurrency
    ## ---------------------------

    # Elixir relies on the actor model for concurrency. All we need to write
    # concurrent programs in elixir are three primitives: spawning processes,
    # sending messages and receiving messages.

    # To start a new process we use the `spawn` function, which takes a function
    # as argument.
    f = fn -> 2 * 2 end #=> #Function<erl_eval.20.80484245>
    spawn(f) #=> #PID<0.40.0>

    # `spawn` returns a pid (process identifier), you can use this pid to send
    # messages to the process. To do message passing we use the `send` operator.
    # For all of this to be useful we need to be able to receive messages. This is
    # achieved with the `receive` mechanism:

    # The `receive do` block is used to listen for messages and process
    # them when they are received. A `receive do` block will only
    # process one received message. In order to process multiple
    # messages, a function with a `receive do` block must recursively
    # call itself to get into the `receive do` block again.

    defmodule Geometry do
      def area_loop do
        receive do
          {:rectangle, w, h} ->
            IO.puts("Area = #{w * h}")
            area_loop()
          {:circle, r} ->
            IO.puts("Area = #{3.14 * r * r}")
            area_loop()
        end
      end
    end

    # Compile the module and create a process that evaluates `area_loop` in the shell
    pid = spawn(fn -> Geometry.area_loop() end) #=> #PID<0.40.0>
    # Alternatively
    pid = spawn(Geometry, :area_loop, [])

    # Send a message to `pid` that will match a pattern in the receive statement
    send pid, {:rectangle, 2, 3}
    #=> Area = 6
    #   {:rectangle,2,3}

    send pid, {:circle, 2}
    #=> Area = 12.56000000000000049738
    #   {:circle,2}

    # The shell is also a process, you can use `self` to get the current pid
    self() #=> #PID<0.27.0>

    # Code not found in the original, but needed to test the full range of the syntax

    def function, do: {:ok, result}

    [
      :a,
      :b,
      :c
    ]

    %{
      a: "a",
      b: "b",
      c: "c"
    }

    %A{
      a: "a",
      b: "b",
      c: "c"
    }