CEGUI::RenderableFrame Class Reference

A higher order GUI entity that represents a renderable frame. More...

Collaboration diagram for CEGUI::RenderableFrame:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 RenderableFrame (void)
 Default constructor for RenderableFrame.
virtual ~RenderableFrame (void)
 Destructor for RenderableFrame.
void setImages (const Image *topleft, const Image *topright, const Image *bottomleft, const Image *bottomright, const Image *left, const Image *top, const Image *right, const Image *bottom)
 specify the Image objects to use for each part of the frame. A NULL may be used to omit any part.
void setImageForLocation (FrameLocation location, const Image *image)
 Set the Image to use for the specified location of the frame.
const Image * getImageForLocation (FrameLocation location) const
 Return the Image being used for the specified location of the frame.

Protected Member Functions

void draw_impl (const Vector3 &position, const Rect &clip_rect) const
 Renders the imagery for a RenderableFrame element.
void draw_impl (RenderCache &renderCache) const

Protected Attributes

const Image * d_topleft
 Image to draw for the top-left corner.
const Image * d_topright
 Image to draw for the top-right corner.
const Image * d_bottomleft
 Image to draw for the bottom-left corner.
const Image * d_bottomright
 Image to draw for the bottom-right corner.
const Image * d_left
 Image to draw for the left edge.
const Image * d_right
 Image to draw for the right edge.
const Image * d_top
 Image to draw for the top edge.
const Image * d_bottom
 Image to draw for the bottom edge.

Detailed Description

A higher order GUI entity that represents a renderable frame.

This class is intended to be used where a (usually top-level) GUI element needs to draw a frame that is constructed from a collection of Images. It is possible to specify the image to use for each of the four corners, which are placed appropriately at their natural size, and the images for the four edges, which are stretched to cover the area between any corner images. Any of the Images may be omitted, in which case that part of the frame is not drawn. If the GUI element uses only one image for its frame (usually stretched over the entire area of the element) then a better choice would be to use a RenderableImage, or perform the rendering directly instead.


Member Function Documentation

void CEGUI::RenderableFrame::draw_impl (  const Vector3 &  position,
const Rect &  clip_rect
)  const [protected]
 

Renders the imagery for a RenderableFrame element.

Parameters:
position Vector3 object describing the final rendering position for the object.
clip_rect Rect object describing the clipping area for the rendering. No rendering will be performed outside this area.
Returns:
Nothing.

const Image * CEGUI::RenderableFrame::getImageForLocation (  FrameLocation  location  )  const
 

Return the Image being used for the specified location of the frame.

Parameters:
location One of the FrameLocation enumerated values specifying the image to be returned.
Returns:
Pointer to the Image object currently set for the frame location specified in location. May return NULL if no Image is set for the requested position.

void CEGUI::RenderableFrame::setImageForLocation (  FrameLocation  location,
const Image *  image
) 
 

Set the Image to use for the specified location of the frame.

Parameters:
location One of the FrameLocation enumerated values specifying the image to be returned.
image Pointer to the Image to use for the frame location specified in location. May be NULL to indicate the frame component is not required.
Returns:
Nothing.

void CEGUI::RenderableFrame::setImages (  const Image *  topleft,
const Image *  topright,
const Image *  bottomleft,
const Image *  bottomright,
const Image *  left,
const Image *  top,
const Image *  right,
const Image *  bottom
) 
 

specify the Image objects to use for each part of the frame. A NULL may be used to omit any part.

Parameters:
topleft Pointer to an Image object to render as the top-left corner of the frame. Specify NULL to omit this part of the frame.
topright Pointer to an Image object to render as the top-right corner of the frame. Specify NULL to omit this part of the frame.
bottomleft Pointer to an Image object to render as the bottom-left corner of the frame. Specify NULL to omit this part of the frame.
bottomright Pointer to an Image object to render as the bottom-right corner of the frame. Specify NULL to omit this part of the frame.
left Pointer to an Image object to render as the left edge of the frame. Specify NULL to omit this part of the frame.
top Pointer to an Image object to render as the top edge of the frame. Specify NULL to omit this part of the frame.
right Pointer to an Image object to render as the right edge of the frame. Specify NULL to omit this part of the frame.
bottom Pointer to an Image object to render as the bottom edge of the frame. Specify NULL to omit this part of the frame.
Returns:
Nothing


Generated on Sat Nov 26 09:36:01 2005 for Crazy Eddies GUI System by  doxygen 1.4.5