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openvrml::material_node Class Reference

Abstract base class for material nodes. More...

Inheritance diagram for openvrml::material_node:

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Collaboration diagram for openvrml::material_node:

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List of all members.

Public Member Functions

virtual ~material_node ()=0 throw ()
 Destroy.

virtual const material_node * to_material () const throw ()
 Cast to a material_node.

virtual material_node * to_material () throw ()
 Cast to a material_node.

virtual float ambient_intensity () const=0 throw ()
 Get the ambient intensity.

virtual const color & diffuse_color () const=0 throw ()
 Get the diffuse color.

virtual const color & emissive_color () const=0 throw ()
 Get the emissive color.

virtual float shininess () const=0 throw ()
 Get the shininess.

virtual const color & specular_color () const=0 throw ()
 Get the specular color.

virtual float transparency () const=0 throw ()
 Get the transparency.


Protected Member Functions

 material_node (const node_type &type, const scope_ptr &scope) throw ()
 Construct.


Detailed Description

Abstract base class for material nodes.


Constructor & Destructor Documentation

openvrml::material_node::material_node (  const node_type &  type,
const scope_ptr &  scope
)  throw () [protected]
 

Construct.

Parameters:
type the node_type associated with the node.
scope the Scope the node belongs to.

Reimplemented in openvrml::vrml97_node::material_node.


Member Function Documentation

float openvrml::material_node::ambient_intensity (   )  const throw () [pure virtual]
 

Get the ambient intensity.

Returns:
the ambient intensity.

Implemented in openvrml::vrml97_node::material_node.

const color & openvrml::material_node::diffuse_color (   )  const throw () [pure virtual]
 

Get the diffuse color.

Returns:
the diffuse color.

Implemented in openvrml::vrml97_node::material_node.

const color & openvrml::material_node::emissive_color (   )  const throw () [pure virtual]
 

Get the emissive color.

Returns:
the emissive color.

Implemented in openvrml::vrml97_node::material_node.

float openvrml::material_node::shininess (   )  const throw () [pure virtual]
 

Get the shininess.

Returns:
the shininess.

Implemented in openvrml::vrml97_node::material_node.

const color & openvrml::material_node::specular_color (   )  const throw () [pure virtual]
 

Get the specular color.

Returns:
the specular color.

Implemented in openvrml::vrml97_node::material_node.

material_node * openvrml::material_node::to_material (   )  throw () [virtual]
 

Cast to a material_node.

Returns:
a pointer to this material_node.

Reimplemented from openvrml::node.

const material_node * openvrml::material_node::to_material (   )  const throw () [virtual]
 

Cast to a material_node.

Returns:
a pointer to this material_node.

Reimplemented from openvrml::node.

float openvrml::material_node::transparency (   )  const throw () [pure virtual]
 

Get the transparency.

Returns:
the transparency.

Implemented in openvrml::vrml97_node::material_node.