OpenSceneGraph  3.0.1
Public Member Functions
osg::FrameBufferAttachment Class Reference

List of all members.

Public Member Functions

 FrameBufferAttachment ()
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 FrameBufferAttachment (RenderBuffer *target)
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 FrameBufferAttachment (TextureRectangle *target)
 FrameBufferAttachment (Camera::Attachment &attachment)
 ~FrameBufferAttachment ()
FrameBufferAttachment & operator= (const FrameBufferAttachment &copy)
bool isMultisample () const
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const FBOExtensions *ext) const
void attach (State &state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const
int compare (const FrameBufferAttachment &fa) const
RenderBuffer * getRenderBuffer ()
const RenderBuffer * getRenderBuffer () const
Texture * getTexture ()
const Texture * getTexture () const
unsigned int getCubeMapFace () const
unsigned int getTextureLevel () const
unsigned int getTexture3DZOffset () const
unsigned int getTextureArrayLayer () const

Constructor & Destructor Documentation

osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D *  target,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D *  target,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DMultisample *  target,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D *  target,
unsigned int  zoffset,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray *  target,
unsigned int  layer,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap *  target,
unsigned int  face,
unsigned int  level = 0 
) [explicit]

Member Function Documentation

void osg::FrameBufferAttachment::attach ( State &  state,
GLenum  target,
GLenum  attachment_point,
const FBOExtensions *  ext 
) const
FrameBufferAttachment& osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment &  copy)

The documentation for this class was generated from the following file:

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Generated at Thu Sep 27 2012 12:20:22 for the OpenSceneGraph by doxygen 1.7.6.1.