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iSpriteSocket Struct Reference

A socket for specifying where sprites can plug into other sprites. More...

#include <sprite3d.h>

Inheritance diagram for iSpriteSocket:

iBase List of all members.

Public Methods

virtual void SetName (char const *)=0
 Set the name.

virtual char const * GetName () const=0
 Get the name.

virtual void SetMeshWrapper (iMeshWrapper *mesh)=0
 Set the attached sprite.

virtual iMeshWrapper * GetMeshWrapper () const=0
 Get the attached sprite.

virtual void SetTriangleIndex (int tri_index)=0
 Set the index of the triangle for the socket.

virtual int GetTriangleIndex () const=0
 Get the index of the triangle for the socket.


Detailed Description

A socket for specifying where sprites can plug into other sprites.

Definition at line 128 of file sprite3d.h.


Member Function Documentation

virtual iMeshWrapper* iSpriteSocket::GetMeshWrapper (    )  [pure virtual]
 

Get the attached sprite.

virtual char const* iSpriteSocket::GetName (    )  [pure virtual]
 

Get the name.

virtual int iSpriteSocket::GetTriangleIndex (    )  [pure virtual]
 

Get the index of the triangle for the socket.

virtual void iSpriteSocket::SetMeshWrapper (  iMeshWrapper *    mesh )  [pure virtual]
 

Set the attached sprite.

virtual void iSpriteSocket::SetName (  char const *    )  [pure virtual]
 

Set the name.

virtual void iSpriteSocket::SetTriangleIndex (  int    tri_index )  [pure virtual]
 

Set the index of the triangle for the socket.


The documentation for this struct was generated from the following file:
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