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iSpriteCal3DSocket Struct Reference

A socket for specifying where sprites can plug into other sprites. More...

#include <spritecal3d.h>

Inheritance diagram for iSpriteCal3DSocket:

iBase List of all members.

Public Methods

virtual void SetName (char const *)=0
 Set the name.

virtual char const * GetName () const=0
 Get the name.

virtual void SetMeshWrapper (iMeshWrapper *mesh)=0
 Set the attached sprite.

virtual iMeshWrapper * GetMeshWrapper () const=0
 Get the attached sprite.

virtual void SetTriangleIndex (int tri_index)=0
 Set the index of the triangle for the socket.

virtual int GetTriangleIndex () const=0
 Get the index of the triangle for the socket.

virtual void SetSubmeshIndex (int subm_index)=0
 Set the index of the submesh for the socket.

virtual int GetSubmeshIndex () const=0
 Get the index of the submesh for the socket.

virtual void SetMeshIndex (int m_index)=0
 Set the index of the mesh for the socket.

virtual int GetMeshIndex () const=0
 Get the index of the mesh for the socket.


Detailed Description

A socket for specifying where sprites can plug into other sprites.

Definition at line 46 of file spritecal3d.h.


Member Function Documentation

virtual int iSpriteCal3DSocket::GetMeshIndex (    )  [pure virtual]
 

Get the index of the mesh for the socket.

virtual iMeshWrapper* iSpriteCal3DSocket::GetMeshWrapper (    )  [pure virtual]
 

Get the attached sprite.

virtual char const* iSpriteCal3DSocket::GetName (    )  [pure virtual]
 

Get the name.

virtual int iSpriteCal3DSocket::GetSubmeshIndex (    )  [pure virtual]
 

Get the index of the submesh for the socket.

virtual int iSpriteCal3DSocket::GetTriangleIndex (    )  [pure virtual]
 

Get the index of the triangle for the socket.

virtual void iSpriteCal3DSocket::SetMeshIndex (  int    m_index )  [pure virtual]
 

Set the index of the mesh for the socket.

virtual void iSpriteCal3DSocket::SetMeshWrapper (  iMeshWrapper *    mesh )  [pure virtual]
 

Set the attached sprite.

virtual void iSpriteCal3DSocket::SetName (  char const *    )  [pure virtual]
 

Set the name.

virtual void iSpriteCal3DSocket::SetSubmeshIndex (  int    subm_index )  [pure virtual]
 

Set the index of the submesh for the socket.

virtual void iSpriteCal3DSocket::SetTriangleIndex (  int    tri_index )  [pure virtual]
 

Set the index of the triangle for the socket.


The documentation for this struct was generated from the following file:
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