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iSectorList Struct Reference
[Crystal Space 3D Engine]

A list of sectors. More...

#include <sector.h>

Inheritance diagram for iSectorList:

iBase List of all members.

Public Methods

virtual int GetCount () const=0
 Return the number of sectors in this list.

virtual iSector * Get (int n) const=0
 Return a sector by index.

virtual int Add (iSector *obj)=0
 Add a sector.

virtual bool Remove (iSector *obj)=0
 Remove a sector.

virtual bool Remove (int n)=0
 Remove the nth sector.

virtual void RemoveAll ()=0
 Remove all sectors.

virtual int Find (iSector *obj) const=0
 Find a sector and return its index.

virtual iSector * FindByName (const char *Name) const=0
 Find a sector by name.


Detailed Description

A list of sectors.

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 297 of file sector.h.


Member Function Documentation

virtual int iSectorList::Add (  iSector *    obj )  [pure virtual]
 

Add a sector.

virtual int iSectorList::Find (  iSector *    obj )  const [pure virtual]
 

Find a sector and return its index.

virtual iSector* iSectorList::FindByName (  const char *    Name )  const [pure virtual]
 

Find a sector by name.

virtual iSector* iSectorList::Get (  int    n )  const [pure virtual]
 

Return a sector by index.

virtual int iSectorList::GetCount (    )  [pure virtual]
 

Return the number of sectors in this list.

virtual bool iSectorList::Remove (  int    n )  [pure virtual]
 

Remove the nth sector.

virtual bool iSectorList::Remove (  iSector *    obj )  [pure virtual]
 

Remove a sector.

virtual void iSectorList::RemoveAll (    )  [pure virtual]
 

Remove all sectors.


The documentation for this struct was generated from the following file:
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