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iParticlesStateBase Struct Reference
[3D]

Particles shared state interface. More...

#include <particles.h>

Inheritance diagram for iParticlesStateBase:

iBase iParticlesFactoryState iParticlesObjectState List of all members.

Public Methods

virtual void SetParticlesPerSecond (int count)=0
 Sets the particles to be emitted per second.

virtual int GetParticlesPerSecond ()=0
 Get the particles emitted per second count.

virtual void SetInitialParticleCount (int count)=0
 Set the initial particle burst count.

virtual int GetInitialParticleCount ()=0
 Get the initial particle burst count.

virtual void SetPointEmitType ()=0
 Set the emitter type to a point.

virtual void SetSphereEmitType (float outer_radius, float inner_radius)=0
 Set the emitter type to a sphere (which can have an inner radius).

virtual void SetPlaneEmitType (float x_size, float y_size)=0
 Set the emitter type to a plane (which can be rotated).

virtual void SetBoxEmitType (float x_size, float y_size, float z_size)=0
 Set the emitter type to a box (which can be rotated).

virtual void SetCylinderEmitType (float radius, float height)=0
 Set the emitter type to a cylinder (which can be rotated).

virtual float GetSphereEmitInnerRadius ()=0
 Get the inner radius for a sphere emitter.

virtual float GetSphereEmitOuterRadius ()=0
 Get the outer radius for a sphere emitter.

virtual float GetEmitXSize ()=0
 Get the X size for a plane or box emitter.

virtual float GetEmitYSize ()=0
 Get the Y size for a plane or box emitter.

virtual float GetEmitZSize ()=0
 Get the Z size for a plane or box emitter.

virtual csParticleEmitType GetEmitType ()=0
 Get the emitter type.

virtual void SetRadialForceType (float range, csParticleFalloffType)=0
 Set a radial force type, with range and falloff type.

virtual void SetLinearForceType (const csVector3 &direction, float range, csParticleFalloffType falloff)=0
 Set a linear force type.

virtual void SetConeForceType (const csVector3 &direction, float range, csParticleFalloffType falloff, float radius, csParticleFalloffType radius_falloff)=0
 Set a cone force type.

virtual csParticleForceType GetForceType ()=0
 Get the force type.

virtual float GetForceRange ()=0
 Get force range.

virtual void GetFalloffType (csParticleFalloffType &force, csParticleFalloffType &cone)=0
 Get the force falloff types.

virtual void GetForceDirection (csVector3 &dir)=0
 Get the force direction.

virtual float GetForceConeRadius ()=0
 Get the force cone radius.

virtual void SetForce (float force)=0
 Set the force amount.

virtual float GetForce ()=0
 Get the force amount.

virtual void SetDiffusion (float size)=0
 Set the diffusion amount (random walk) in CS units per second.

virtual float GetDiffusion ()=0
 Get the diffusion amount.

virtual void SetGravity (const csVector3 &gravity)=0
 Set the gravity vector to effect this particle set.

virtual void GetGravity (csVector3 &gravity)=0
 Get the gravity vector.

virtual void SetEmitTime (float time)=0
 How many seconds the emitter will be emitting.

virtual float GetEmitTime ()=0
 Get emit time.

virtual void SetTimeToLive (float time)=0
 The time that each particle exists, in seconds.

virtual float GetTimeToLive ()=0
 Get time to live.

virtual void SetTimeVariation (float variation)=0
 Set the random variation in particle time to live, in seconds.

virtual float GetTimeVariation ()=0
 Get the time variation.

virtual void SetConstantColorMethod (csColor color)=0
 Set the color method to a constant color.

virtual void SetLinearColorMethod ()=0
 Set the color method to linear color (based on time to live using the gradient (specified above using ClearColors() and AddColor() ).

virtual void SetLoopingColorMethod (float seconds)=0
 Set the color method to looping color (loops forever, cycling once per seconds specified).

virtual void SetHeatColorMethod (int base_temp)=0
 Set the color method to use heat (calculated by the physics plugin).

virtual void SetColorCallback (iParticlesColorCallback *)=0
 Set the color method to use a callback.

virtual iParticlesColorCallback * GetColorCallback ()=0
 Get the color callback. Returns null if no callback has been set.

virtual void AddColor (csColor color)=0
 Add a color to the gradient.

virtual void ClearColors ()=0
 Clear the color gradient.

virtual csParticleColorMethod GetParticleColorMethod ()=0
 Get the particle color method.

virtual csColor GetConstantColor ()=0
 Get the constant color (for constant color method).

virtual const csArray< csColor > & GetGradient ()=0
 Get the color gradient.

virtual float GetColorLoopTime ()=0
 Get the loop time (for looping color method).

virtual float GetBaseHeat ()=0
 Get the base heat (for heat color method).

virtual void SetParticleRadius (float radius)=0
 Set the point radius.

virtual float GetParticleRadius ()=0
 Get the particle radius.

virtual void SetDampener (float damp)=0
 Set the dampener (air viscosity).

virtual float GetDampener ()=0
 Set the dampener (air viscosity).

virtual void SetMass (float mass)=0
 Set the individual particle mass.

virtual void SetMassVariation (float variation)=0
 Set the random variation in particle mass.

virtual float GetMass ()=0
 Get the particle mass.

virtual float GetMassVariation ()=0
 Get the random variation in particle mass.

virtual void SetTransformMode (bool transform)=0
 Set whether to apply the mesh's transform to the individual particles.

virtual bool GetTransformMode ()=0
 Returns true if this particle object uses transform mode.


Detailed Description

Particles shared state interface.

Definition at line 111 of file particles.h.


Member Function Documentation

virtual void iParticlesStateBase::AddColor (  csColor    color )  [pure virtual]
 

Add a color to the gradient.

virtual void iParticlesStateBase::ClearColors (    )  [pure virtual]
 

Clear the color gradient.

virtual float iParticlesStateBase::GetBaseHeat (    )  [pure virtual]
 

Get the base heat (for heat color method).

virtual iParticlesColorCallback* iParticlesStateBase::GetColorCallback (    )  [pure virtual]
 

Get the color callback. Returns null if no callback has been set.

virtual float iParticlesStateBase::GetColorLoopTime (    )  [pure virtual]
 

Get the loop time (for looping color method).

virtual csColor iParticlesStateBase::GetConstantColor (    )  [pure virtual]
 

Get the constant color (for constant color method).

virtual float iParticlesStateBase::GetDampener (    )  [pure virtual]
 

Set the dampener (air viscosity).

virtual float iParticlesStateBase::GetDiffusion (    )  [pure virtual]
 

Get the diffusion amount.

virtual float iParticlesStateBase::GetEmitTime (    )  [pure virtual]
 

Get emit time.

virtual csParticleEmitType iParticlesStateBase::GetEmitType (    )  [pure virtual]
 

Get the emitter type.

virtual float iParticlesStateBase::GetEmitXSize (    )  [pure virtual]
 

Get the X size for a plane or box emitter.

virtual float iParticlesStateBase::GetEmitYSize (    )  [pure virtual]
 

Get the Y size for a plane or box emitter.

virtual float iParticlesStateBase::GetEmitZSize (    )  [pure virtual]
 

Get the Z size for a plane or box emitter.

virtual void iParticlesStateBase::GetFalloffType (  csParticleFalloffType &    force,
csParticleFalloffType &    cone
)  [pure virtual]
 

Get the force falloff types.

virtual float iParticlesStateBase::GetForce (    )  [pure virtual]
 

Get the force amount.

virtual float iParticlesStateBase::GetForceConeRadius (    )  [pure virtual]
 

Get the force cone radius.

virtual void iParticlesStateBase::GetForceDirection (  csVector3 &    dir )  [pure virtual]
 

Get the force direction.

virtual float iParticlesStateBase::GetForceRange (    )  [pure virtual]
 

Get force range.

virtual csParticleForceType iParticlesStateBase::GetForceType (    )  [pure virtual]
 

Get the force type.

virtual const csArray<csColor>& iParticlesStateBase::GetGradient (    )  [pure virtual]
 

Get the color gradient.

virtual void iParticlesStateBase::GetGravity (  csVector3 &    gravity )  [pure virtual]
 

Get the gravity vector.

virtual int iParticlesStateBase::GetInitialParticleCount (    )  [pure virtual]
 

Get the initial particle burst count.

virtual float iParticlesStateBase::GetMass (    )  [pure virtual]
 

Get the particle mass.

virtual float iParticlesStateBase::GetMassVariation (    )  [pure virtual]
 

Get the random variation in particle mass.

virtual csParticleColorMethod iParticlesStateBase::GetParticleColorMethod (    )  [pure virtual]
 

Get the particle color method.

virtual float iParticlesStateBase::GetParticleRadius (    )  [pure virtual]
 

Get the particle radius.

virtual int iParticlesStateBase::GetParticlesPerSecond (    )  [pure virtual]
 

Get the particles emitted per second count.

virtual float iParticlesStateBase::GetSphereEmitInnerRadius (    )  [pure virtual]
 

Get the inner radius for a sphere emitter.

virtual float iParticlesStateBase::GetSphereEmitOuterRadius (    )  [pure virtual]
 

Get the outer radius for a sphere emitter.

virtual float iParticlesStateBase::GetTimeToLive (    )  [pure virtual]
 

Get time to live.

virtual float iParticlesStateBase::GetTimeVariation (    )  [pure virtual]
 

Get the time variation.

virtual bool iParticlesStateBase::GetTransformMode (    )  [pure virtual]
 

Returns true if this particle object uses transform mode.

virtual void iParticlesStateBase::SetBoxEmitType (  float    x_size,
float    y_size,
float    z_size
)  [pure virtual]
 

Set the emitter type to a box (which can be rotated).

virtual void iParticlesStateBase::SetColorCallback (  iParticlesColorCallback *    )  [pure virtual]
 

Set the color method to use a callback.

virtual void iParticlesStateBase::SetConeForceType (  const csVector3 &    direction,
float    range,
csParticleFalloffType    falloff,
float    radius,
csParticleFalloffType    radius_falloff
)  [pure virtual]
 

Set a cone force type.

virtual void iParticlesStateBase::SetConstantColorMethod (  csColor    color )  [pure virtual]
 

Set the color method to a constant color.

virtual void iParticlesStateBase::SetCylinderEmitType (  float    radius,
float    height
)  [pure virtual]
 

Set the emitter type to a cylinder (which can be rotated).

virtual void iParticlesStateBase::SetDampener (  float    damp )  [pure virtual]
 

Set the dampener (air viscosity).

virtual void iParticlesStateBase::SetDiffusion (  float    size )  [pure virtual]
 

Set the diffusion amount (random walk) in CS units per second.

virtual void iParticlesStateBase::SetEmitTime (  float    time )  [pure virtual]
 

How many seconds the emitter will be emitting.

virtual void iParticlesStateBase::SetForce (  float    force )  [pure virtual]
 

Set the force amount.

virtual void iParticlesStateBase::SetGravity (  const csVector3 &    gravity )  [pure virtual]
 

Set the gravity vector to effect this particle set.

virtual void iParticlesStateBase::SetHeatColorMethod (  int    base_temp )  [pure virtual]
 

Set the color method to use heat (calculated by the physics plugin).

Parameters:
base_temp  The temperature in degrees C at the emitter

virtual void iParticlesStateBase::SetInitialParticleCount (  int    count )  [pure virtual]
 

Set the initial particle burst count.

virtual void iParticlesStateBase::SetLinearColorMethod (    )  [pure virtual]
 

Set the color method to linear color (based on time to live using the gradient (specified above using ClearColors() and AddColor() ).

virtual void iParticlesStateBase::SetLinearForceType (  const csVector3 &    direction,
float    range,
csParticleFalloffType    falloff
)  [pure virtual]
 

Set a linear force type.

virtual void iParticlesStateBase::SetLoopingColorMethod (  float    seconds )  [pure virtual]
 

Set the color method to looping color (loops forever, cycling once per seconds specified).

virtual void iParticlesStateBase::SetMass (  float    mass )  [pure virtual]
 

Set the individual particle mass.

virtual void iParticlesStateBase::SetMassVariation (  float    variation )  [pure virtual]
 

Set the random variation in particle mass.

virtual void iParticlesStateBase::SetParticleRadius (  float    radius )  [pure virtual]
 

Set the point radius.

virtual void iParticlesStateBase::SetParticlesPerSecond (  int    count )  [pure virtual]
 

Sets the particles to be emitted per second.

virtual void iParticlesStateBase::SetPlaneEmitType (  float    x_size,
float    y_size
)  [pure virtual]
 

Set the emitter type to a plane (which can be rotated).

virtual void iParticlesStateBase::SetPointEmitType (    )  [pure virtual]
 

Set the emitter type to a point.

virtual void iParticlesStateBase::SetRadialForceType (  float    range,
csParticleFalloffType   
)  [pure virtual]
 

Set a radial force type, with range and falloff type.

virtual void iParticlesStateBase::SetSphereEmitType (  float    outer_radius,
float    inner_radius
)  [pure virtual]
 

Set the emitter type to a sphere (which can have an inner radius).

virtual void iParticlesStateBase::SetTimeToLive (  float    time )  [pure virtual]
 

The time that each particle exists, in seconds.

virtual void iParticlesStateBase::SetTimeVariation (  float    variation )  [pure virtual]
 

Set the random variation in particle time to live, in seconds.

virtual void iParticlesStateBase::SetTransformMode (  bool    transform )  [pure virtual]
 

Set whether to apply the mesh's transform to the individual particles.


The documentation for this struct was generated from the following file:
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