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iLightningFactoryState Struct Reference

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#include <lghtng.h>

Inheritance diagram for iLightningFactoryState:

iBase List of all members.

Public Methods

virtual void SetMaterialWrapper (iMaterialWrapper *material)=0
 Set material of sprite.

virtual iMaterialWrapper * GetMaterialWrapper () const=0
 Get material of sprite.

virtual void SetMixMode (uint mode)=0
 Set mix mode.

virtual uint GetMixMode () const=0
 Get mix mode.

virtual void SetOrigin (const csVector3 &pos)=0
 Set the point of origin, the center of the texture.

virtual const csVector3 & GetOrigin () const=0
 Get the point of origin.


Detailed Description

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Definition at line 32 of file lghtng.h.


Member Function Documentation

virtual iMaterialWrapper* iLightningFactoryState::GetMaterialWrapper (    )  [pure virtual]
 

Get material of sprite.

virtual uint iLightningFactoryState::GetMixMode (    )  [pure virtual]
 

Get mix mode.

virtual const csVector3& iLightningFactoryState::GetOrigin (    )  [pure virtual]
 

Get the point of origin.

virtual void iLightningFactoryState::SetMaterialWrapper (  iMaterialWrapper *    material )  [pure virtual]
 

Set material of sprite.

virtual void iLightningFactoryState::SetMixMode (  uint    mode )  [pure virtual]
 

Set mix mode.

virtual void iLightningFactoryState::SetOrigin (  const csVector3 &    pos )  [pure virtual]
 

Set the point of origin, the center of the texture.


The documentation for this struct was generated from the following file:
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