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iCameraPositionList Struct Reference
[Views & Cameras]

A list of camera position objects. More...

#include <campos.h>

Inheritance diagram for iCameraPositionList:

iBase List of all members.

Public Methods

virtual iCameraPosition * NewCameraPosition (const char *name)=0
 Create a new empty camera position.

virtual int GetCount () const=0
 Return the number of camera positions in this list.

virtual iCameraPosition * Get (int n) const=0
 Return a camera position by index.

virtual int Add (iCameraPosition *obj)=0
 Add a camera position.

virtual bool Remove (iCameraPosition *obj)=0
 Remove a camera position.

virtual bool Remove (int n)=0
 Remove the nth camera position.

virtual void RemoveAll ()=0
 Remove all camera positions.

virtual int Find (iCameraPosition *obj) const=0
 Find a camera position and return its index.

virtual iCameraPosition * FindByName (const char *Name) const=0
 Find a camera position by name.


Detailed Description

A list of camera position objects.

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 139 of file campos.h.


Member Function Documentation

virtual int iCameraPositionList::Add (  iCameraPosition *    obj )  [pure virtual]
 

Add a camera position.

virtual int iCameraPositionList::Find (  iCameraPosition *    obj )  const [pure virtual]
 

Find a camera position and return its index.

virtual iCameraPosition* iCameraPositionList::FindByName (  const char *    Name )  const [pure virtual]
 

Find a camera position by name.

virtual iCameraPosition* iCameraPositionList::Get (  int    n )  const [pure virtual]
 

Return a camera position by index.

virtual int iCameraPositionList::GetCount (    )  [pure virtual]
 

Return the number of camera positions in this list.

virtual iCameraPosition* iCameraPositionList::NewCameraPosition (  const char *    name )  [pure virtual]
 

Create a new empty camera position.

virtual bool iCameraPositionList::Remove (  int    n )  [pure virtual]
 

Remove the nth camera position.

virtual bool iCameraPositionList::Remove (  iCameraPosition *    obj )  [pure virtual]
 

Remove a camera position.

virtual void iCameraPositionList::RemoveAll (    )  [pure virtual]
 

Remove all camera positions.


The documentation for this struct was generated from the following file:
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